See ya. I'll come on IRC someday... hopefully...
The Great War (Campaign) 7/10 scenarios
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Kokolihapihvi
- Explorer

- Posts: 31
- Joined: Mon May 04, 2009 1:01 pm
Re: The Great War campaign (7/10 scenarios done)
Sadly I have lost my interest to Globulation... hopefully not permanently because I'd love to see this campaign finished. It only requires 2-3 scenarios to be a full campaign and maybe worth releasing in the next version of Glob2...
Anyone interested in continuing the work?
See ya. I'll come on IRC someday... hopefully...
See ya. I'll come on IRC someday... hopefully...
-
Kokolihapihvi
- Explorer

- Posts: 31
- Joined: Mon May 04, 2009 1:01 pm
Re: The Great War (Campaign) 7/10 scenarios
Okay, some progress for change... I have some fresh & fun map ideas for the last few scenarios. We'll see how it goes.
Re: The Great War (Campaign) 7/10 scenarios
Good to hear that you've came back
I am for change doing nothing with my campaign 
Greetings!! ت


Re: The Great War (Campaign) 7/10 scenarios
Hello all 
I played 3rd scenario (with algues), and I don't know, what I muss make to build a school?
I control the small oazis with algues and I build a hospital near enemy's 1st level school.
Sorry for my poor english
I played 3rd scenario (with algues), and I don't know, what I muss make to build a school?
I control the small oazis with algues and I build a hospital near enemy's 1st level school.
Sorry for my poor english
Re: The Great War (Campaign) 7/10 scenarios
No point in building school over there imho, this how I walk through this scenario quickly is: build some warriors and quickly take algae pool, cover it all with walls with no access, later you can make a little hole and put guarding warriors to let for enemies loose workers ^^ - warriors or turrets, and AI will kill itself very soon... but I usually build warriors and kill them before it happens - all what you need to do in this scenario in fact is taking algaes and free oasises.
Greetings!! ت


