
Players: 1v1
Size: 128x128
Expansions: 2
Download: here
If I look at Globulation, I see that most maps are either artificial or not fun. This map was fine-tuned to both look good and be fun. The hardest part was to make sure everything was balanced, but I got some help from Pesjek (thank you), and if there's still an advantage, it's a small one.
In this map, you can't swim, so water is a natural obstacle. There's one large bridge and many small paths through the forest. These paths can serve as very good bottlenecks to block off superior forces, if the enemy has no ground attackers. You can pull off some very sneaky back attacks if you raise an army of woodcutters.
There are two expansion points: the first one is high up in the forests, with only two small paths that lead to them, so it's quite easy to defend. The downside is that it's a full 60 squares from each base, it's not very fertile and low on algues. The second expansion point, near the river, is only about 45 squares distance from each player. It's open to attack, but it's fertile and resourceful.
There's one problem though, I prevent the swimming by disabling the pool's GUI element, but the AI doesn't use that and happily builds as many pools as he likes, so you can't play the game offline. Any ideas to stop the AI from building pools?
I really tried as hard as I can to make everything balanced: wheat (precisely equal), fertility, distances to the expansions. Currently the blue side has won about 90% of the games but that's biased as I always host and play red.

All other comments are welcome too, of course. Have fun!

EDIT: Made a 3 player and a 4 player version. Unlike the 2 player version, they are not fine-tuned to be balanced so they shouldn't be used in tournament play.