The current fog of war is pretty aggressively falling back, even between some groups of buildings you could still have some fog of war.
meaning that you captured an island, populated it with some buildings and workers and warriors, and still enemy globs can walk right through and hardly get spotted.
My suggestion is that globs can see a little further.
Buildings also prevent fog of war and also a little further then today.
But lastly, if you have a group of globs or buildings, then they prevent fog of war even further. Maybe especially for the space in between ...
less agressive fog of war
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- Posts: 2
- Joined: Sat Nov 26, 2005 10:23 pm
Some of those things aren't easy to change, but you can change the distance that buildings see by editing data/buildings.txt and data/buildings.default.txt in the main glob2 directory - if you find some values for viewingRange that work both in single- and mult-player games, I suggest you submit a patch. I'd certainly like to see unit vision be put in a config file in the 1.1 branch, but I don't know enough about the unit code to say what the issues are there.
In defence of the current system, it encourages you to put defence towers around the edge of your base, which is quite a good strategy. Also, defence towers in particular shouldn't have their range of vision extended by proximity, as that would encourage you to think they could shoot further than they actually can.
- Andrew
In defence of the current system, it encourages you to put defence towers around the edge of your base, which is quite a good strategy. Also, defence towers in particular shouldn't have their range of vision extended by proximity, as that would encourage you to think they could shoot further than they actually can.
- Andrew