The first ever Globulation 2 Tournament!!!!
Posted: Thu Jan 19, 2006 5:36 am
I think we should host a Globulation 2 tournament at 1.0. Certainly it will require plenty of planning, but by the time 1.0 arrives, we should be ready to start it off with a bang to rapidly increase interest in the game. And as well, hosting a pre 1.0 tournament would encourage net usage and find rare and unforseeable desyncs.
By the way, desyncs should silenty write out their dubbing information to the developers. This may sound kind of wierd, perhaps put a logging device on yog, and ona desync, glob2 will automatically mail all the nesseccary information to yog, and this can be checked reguarly. It might to help those problems where you desync and just move on, or you try too soon and forget to save your logs, and will also help with desync not involving the developers at all.
Anyway, back to the tournament. Heres my bid on a set of rules, and its not overcomplexification! Thir just a set of rules that allow the tournament to go over ong periods of time:
1) Every person gets a rank. This is how high up you are in the tournament.
2) You can only challenge people with a higher rank than you.
3) You can challenge people with a lower rank than you, but only if they agree
4) If you are challenged, you must fight, or lose your rank. If your unnavailable right away, you must be available within 2 or so days. Losing your rank isn't a bad thing for say, it just keeps the innactive people at the bottom of the lists. The person who challenged you does not automatically get your rank, just everyone bellow you goes up one.
5) For each battle against a higher ranked opponent that you win, you get your opponents rank, but you also get an increase in your score equivilent to their rank number.
6) For each battle against a lower ranked opponent that you lose, you get your opponents rank (which is certainly a bad thing since its lower), and you get a score equivilent to your own rank number added to your "loss" score. So if you get a lucky
7) At the end of the tournament, your final rank is determined by the average score of the games in which you won subtract the average score of the games in which you lost.
This system works well once the tournament is in motion. If for example, you play a battle, and suddenly your at the top, (and their are ten players), you would now have a score of 10, and rank 10. But then this guy ranked at 1 challenges you and beats you, you become rank 1, and he becomes rank 10, you lose 10 points, he gains 10 points. Say a rank 7 challenges a rank 9, if the rank 7 wins, he/she gains 9 points and becoems the rank 9 player, where as the rank 9 loses 9 points and becomes rank 7.
I'm not actually sure if this system works though, I think the rules are flawed and i just can't tell. Optimunly, the tournament rules should allow the tournament to go on for a long period of time, allow for players to join in halfway into the tournament, and not give the win to players who just play more often, or players that keep owning noobs again and again.
By the way, desyncs should silenty write out their dubbing information to the developers. This may sound kind of wierd, perhaps put a logging device on yog, and ona desync, glob2 will automatically mail all the nesseccary information to yog, and this can be checked reguarly. It might to help those problems where you desync and just move on, or you try too soon and forget to save your logs, and will also help with desync not involving the developers at all.
Anyway, back to the tournament. Heres my bid on a set of rules, and its not overcomplexification! Thir just a set of rules that allow the tournament to go over ong periods of time:
1) Every person gets a rank. This is how high up you are in the tournament.
2) You can only challenge people with a higher rank than you.
3) You can challenge people with a lower rank than you, but only if they agree
4) If you are challenged, you must fight, or lose your rank. If your unnavailable right away, you must be available within 2 or so days. Losing your rank isn't a bad thing for say, it just keeps the innactive people at the bottom of the lists. The person who challenged you does not automatically get your rank, just everyone bellow you goes up one.
5) For each battle against a higher ranked opponent that you win, you get your opponents rank, but you also get an increase in your score equivilent to their rank number.
6) For each battle against a lower ranked opponent that you lose, you get your opponents rank (which is certainly a bad thing since its lower), and you get a score equivilent to your own rank number added to your "loss" score. So if you get a lucky
7) At the end of the tournament, your final rank is determined by the average score of the games in which you won subtract the average score of the games in which you lost.
This system works well once the tournament is in motion. If for example, you play a battle, and suddenly your at the top, (and their are ten players), you would now have a score of 10, and rank 10. But then this guy ranked at 1 challenges you and beats you, you become rank 1, and he becomes rank 10, you lose 10 points, he gains 10 points. Say a rank 7 challenges a rank 9, if the rank 7 wins, he/she gains 9 points and becoems the rank 9 player, where as the rank 9 loses 9 points and becomes rank 7.
I'm not actually sure if this system works though, I think the rules are flawed and i just can't tell. Optimunly, the tournament rules should allow the tournament to go on for a long period of time, allow for players to join in halfway into the tournament, and not give the win to players who just play more often, or players that keep owning noobs again and again.