For general chat that doesn't fit in any of the other forums below.
DDR
Worker
Posts: 8 Joined: Wed Aug 27, 2008 10:04 pm
Location: BC, Canada
Contact:
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by DDR » Thu Sep 11, 2008 3:07 am
Hello all.
Where are the add-ons for globulation 2 stored? A quick search has not enlightened me. How can I get my add-on (not ready yet) there?
Thanks.
- DDR, the unsuccessful mod'er.
quinnteh
Explorer
Posts: 36 Joined: Fri Jul 18, 2008 7:32 pm
Location: Melbourne, Australia
Post
by quinnteh » Thu Sep 11, 2008 12:39 pm
Darned if I know, sorry.
K776
Warrior
Posts: 61 Joined: Sat Nov 26, 2005 10:23 pm
Location: New Zealand
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by K776 » Thu Sep 11, 2008 10:50 pm
Depends what type of addon, maps, sounds, or features.
Globulation 2 doesn't support feature addons. You have add your code directly to the Globulation 2 source code.
The other two (sound and maps) are in ~/.glob2/ on linux, or c:\program files\globulation 2\ on windows xp.
DDR
Worker
Posts: 8 Joined: Wed Aug 27, 2008 10:04 pm
Location: BC, Canada
Contact:
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by DDR » Sat Sep 13, 2008 12:46 am
Well, that puts a damper on my modding aspirations - I know no source code.
Someone else would have to help me. And I know no one will.
Well, so long and thanks for all the fish.
(I am watching this thread, so replies will get to me.)
- DDR, the unsuccessful mod'er.
Giszmo
Warrior
Posts: 261 Joined: Sat Nov 26, 2005 10:23 pm
Location: Germany
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by Giszmo » Tue Sep 23, 2008 2:01 am
What kind of 'modding' have you planned to do? Actually the new scripting to come in beta4 should allow to build tricky campaigns.
DDR
Worker
Posts: 8 Joined: Wed Aug 27, 2008 10:04 pm
Location: BC, Canada
Contact:
Post
by DDR » Thu Sep 25, 2008 6:23 am
I had in mind building a campaign -- nothing fancy for the first one -- about a war or something. I was going to let my 'story of the creation (tm)' wait, I do not think I could do it justice right now. I wonder if I have beta4 now, if not, I'll get it when it comes. Thanks!
- DDR, the unsuccessful mod'er.