Rocks must DIE
Posted: Tue Aug 05, 2008 1:10 am
Frustration: Hello, this is Frustration speaking.
Anger: And hi. I'm Anger. Just saying I'm not involved here. This is just Frustration grinding his salt. I love the game, but hey, you can never shut Frustration up, can you?
Frustration: I really really wish you would stop doing that. It gets me so... right. Back on topic. Is there really any reason at all for globs to be absolutely unable to destroy stone? Have you seen some of those maps? The creators of those hell holes obviously found it positively hilarious to blockade everyone from each other with stone except for some twisted meandering path that could be cleared if both players on either side of the Great Wall of China decide to do so. Man that's a whole bunch of genius right there. What's the problem, is it that stone can't "grow back"? Oh yeah, I forgot, this game's gimmic is to have the terrain being an inconvient, pestering, brat of an opponent that tries to backstab you at every possible occasion it gets. Why not create invisible quicksand or a vortex of death that randomly kills globs? That would be a whole lot faster, no?
Bottom line is: there is no reason that stone can't be destroyed at any point in the game no matter how smart or strong my globs are.
Geez
Anger: And hi. I'm Anger. Just saying I'm not involved here. This is just Frustration grinding his salt. I love the game, but hey, you can never shut Frustration up, can you?
Frustration: I really really wish you would stop doing that. It gets me so... right. Back on topic. Is there really any reason at all for globs to be absolutely unable to destroy stone? Have you seen some of those maps? The creators of those hell holes obviously found it positively hilarious to blockade everyone from each other with stone except for some twisted meandering path that could be cleared if both players on either side of the Great Wall of China decide to do so. Man that's a whole bunch of genius right there. What's the problem, is it that stone can't "grow back"? Oh yeah, I forgot, this game's gimmic is to have the terrain being an inconvient, pestering, brat of an opponent that tries to backstab you at every possible occasion it gets. Why not create invisible quicksand or a vortex of death that randomly kills globs? That would be a whole lot faster, no?
Bottom line is: there is no reason that stone can't be destroyed at any point in the game no matter how smart or strong my globs are.
Geez