Micromanagement and Work Stoppage
Posted: Tue Jul 29, 2008 5:28 am
I am having a big problem with making sure certain jobs get done. In certain situations I find that workers will not complete certain buildings and will leave them sitting there. I am also making sure that the number of jobs does not exceed the number of workers. This problem, recently, may have to do with a low number of qualified workers (upgrading a level 2 building). I do know that there are workers capable. I think this problem can only be solved with priority flags or options. We need someway of telling the workers to do certain jobs first.
I made a map that has alot of water. Because of this resources can grow anywhere. This requires players to hack through resources and tame the map. Playing this map will demonstrate many of the limitations and problems with the current AI and user controls. I have included it in case anyone is interested.
I made a map that has alot of water. Because of this resources can grow anywhere. This requires players to hack through resources and tame the map. Playing this map will demonstrate many of the limitations and problems with the current AI and user controls. I have included it in case anyone is interested.