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guard area should disappear when a warrior reaches it

Posted: Mon Jan 02, 2006 12:05 am
by Giszmo
guard area should disappear when a warrior reaches it so i can place it on buildings i want to get destroyed.

building gets destroyed

warriors walk there

area gets removed

warriors walk up the guard-hill for some other building

name it attack area

Posted: Mon Jan 02, 2006 1:10 pm
by Elvish Pillager
But then you couldn't use it to guard as well, because the opponent could drop buildings there for the heck of it, your warriors take them out, and voila, no guard area.

And if you want attacking to be easier, see my sig.

i know your sig ;)

Posted: Mon Jan 02, 2006 2:10 pm
by Giszmo
it was more of an attempt to improve the warflags than the guard area that does not at all work for guard-purpose. someone mentioned it should be something like 1 warrior per square but i guess that's not easy to do with the concept of gradients if you don't make it put a warflag per tile internally what would increase the amount of gradients.

Posted: Wed Jan 04, 2006 11:58 am
by Elvish Pillager
Once I ran an AICastor against 7 AINumbis, with a little help from me. After a while, it had, like, dozens of war flags, was running rather slowly, but none of the warriors were doing much.

Then I placed the guard areas and massacred the enemies with 200 level 4 warriors.