dynamic prestige
Posted: Mon Nov 19, 2007 11:26 am
Here's a quick idea I had for an alternative prestige system. I am not sure whether this is a good idea, but it could be implemented as an option.
When a player reaches a new prestige level that no other player has reached yet, a timer will be started. (5 minutes?).
When another player reaches the same level the timer will be reset and stopped.
When the timer runs to zero the game is over, winner is the one with the highest prestige level.
What would be the impact on strategy? The prestige race would start a lot sooner (once the first level 3 school is built). I could imagine players building a few schools and then destroying all the algae so other players cannot compete for the prestige level anymore. They will then try to destroy the schools.
When a player reaches a new prestige level that no other player has reached yet, a timer will be started. (5 minutes?).
When another player reaches the same level the timer will be reset and stopped.
When the timer runs to zero the game is over, winner is the one with the highest prestige level.
What would be the impact on strategy? The prestige race would start a lot sooner (once the first level 3 school is built). I could imagine players building a few schools and then destroying all the algae so other players cannot compete for the prestige level anymore. They will then try to destroy the schools.