currently if you happen to make the mistake of having to few inns then its very easy to starve your units one good way to fix this is to have say a 2nd level swarm function as say 3Xa level 1 inn (no fruit stored)
since the swarm has a supply of wheat it would put a drain on unit production but most of the time if you need to use a swarm as a "super inn" you don't need extra units
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side suggestion for use of the papyrus supply have unit function that will harvest wheat and then replant it near to an inn (to be used when wheat is half the map away) (maybe put a 0.75 multiplier on the wheat used ie 4 wheat gets you 3 wheat planted)
note why have i seen unit carrying wheat starve? (they take so long to get to
an inn they drop partway )
add Inn function to advanced swarms
- Donkyhotay
- Warrior
- Posts: 141
- Joined: Sat Mar 04, 2006 4:03 am
Re: add Inn function to advanced swarms
well sry ut i think this isnt a good idea because swarms near ur main base are easy 2 build an not such a big advantage, but if u wanna be map dominant and want 2 built new bases...i think it would be far 2 ez if advanced swarms would have that feature :/