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Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Posted: Tue Sep 26, 2006 4:41 am
by Equilibrium
Hi there, I've just been enjoying playing Globulation 2 untill, I went into settings, made it display at full screen and changed it to OpenGL. It said that I had to restart the game for the changes to take effect. So I did, try, and nothing happened.

I typed in glob2 in the terminal too and got this error message:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I tried glob2 -t 0 or 1 whatever it was and it got the same error.

Now how do I change it back to SDL without reinstalling it?

OS: Ubuntu Dapper 64-bit
I downloaded it via "ad/remove applications" included with Ubuntu.

Posted: Tue Sep 26, 2006 8:30 am
by Giszmo
hi

if you properly installed opengl (it is running in other applications) you seam to have a problem we don't know yet. it would be great if you could provide as with a backtrack or somehow else with more infos what the cause for your problem might be. please try the following:

install the little debuging tool gdb. in a console run "gdb glob2" -> "run" -> after a crash say on the console "bt" and send us the output.
you can quit gdb with "q"

== Just want to play? ==

see next post

greetings, giszmo

Posted: Tue Sep 26, 2006 5:10 pm
by Donkyhotay
you only need to remove preferences.txt to reset the settings, not the entire .glob2 directory.

Posted: Thu Sep 28, 2006 4:44 am
by Equilibrium
Yeah, I don't have openGL configured, or my card set up or whatever. Oooops! Dash it! SDL games are fine though.

So if I can revert it back to SDL it would be great.
Where can I find this preferences.txt file?

Posted: Thu Sep 28, 2006 4:59 am
by Equilibrium
I'm realy sure that the problem is with me, not the game, but I ran gdb anyway.

Code: Select all

(gdb) run
Starting program: /usr/games/glob2
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread 46912541041952 (LWP 14516)]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
---Type <return> to continue, or q <return> to quit---
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[New Thread 1082141024 (LWP 15294)]
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912541041952 (LWP 14516)]
0x000000000054b0e5 in std::operator+<char, std::char_traits<char>, std::allocator<char> > ()

Posted: Thu Sep 28, 2006 7:35 pm
by Donkyhotay
Equilibrium wrote:Yeah, I don't have openGL configured, or my card set up or whatever. Oooops! Dash it! SDL games are fine though.

So if I can revert it back to SDL it would be great.
Where can I find this preferences.txt file?

assuming your running a *nix system it is
~/.glob2/preferences.txt
If your running windows I think it's located within the my documents area.

Posted: Sun Oct 08, 2006 7:37 am
by Einarin
Equilibrium wrote:

Code: Select all

Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Based on that I would say you don't have opengl configured/installed correctly.

If you download a 3d only game, say nexuiz, armegetron, bison, gltron, etc., your opengl problems will probably go away if its simply that it isn't set up. Yous shouldn't give up, especially if you have a 3d hardware accelerator. The game runs much faster without loading the cpu down with all the sdl commands.

Posted: Mon Oct 09, 2006 2:31 am
by Equilibrium
Thanks, I found and deleted the preferences.txt file. I've also finally got OpenGL working. So I have gone to openGL on Globulation 2.


:lol: