Farm micromanagement
Farm micromanagement
I find farming to be too much micromanagement. I noticed that when I team up with a AI the AI sets the farming as soon as any explorer sees new resources. This is cool.
A few ideas.....
Maybe create some generic AI that requires human assistance (ie they wont build new things, just farm, explore, or even set guard flags over any enemy base they find). And allow people to chose this AI to help without having to ask the game host.
or even better
Make a new tab that autofarms (but only if you activate it). You will have a list of farmable resources (farmable being anything that regrows) and next to your resource you get to select you farming technique (ie rows, checkered, or knights distance (like the Warrush AI farms trees)
or
Allow us to create little scripts that we can activate in a new tab. The scripts will allow us to customize our own.
A few ideas.....
Maybe create some generic AI that requires human assistance (ie they wont build new things, just farm, explore, or even set guard flags over any enemy base they find). And allow people to chose this AI to help without having to ask the game host.
or even better
Make a new tab that autofarms (but only if you activate it). You will have a list of farmable resources (farmable being anything that regrows) and next to your resource you get to select you farming technique (ie rows, checkered, or knights distance (like the Warrush AI farms trees)
or
Allow us to create little scripts that we can activate in a new tab. The scripts will allow us to customize our own.
I like that idea, especially for newer players or when you're to busy managing defenses and/or upgrades to set up farming yourself. Manual farming is still important, because a human can set it up better than any AI.
I will look and see if I could write an AI to auto-farm, doesn't sound difficult, however I don't yet understand how Globulation 2 works well enough to integrate it or add the scripting tab...
I will look and see if I could write an AI to auto-farm, doesn't sound difficult, however I don't yet understand how Globulation 2 works well enough to integrate it or add the scripting tab...
The only way to achieve perfect security is through making everyone happy, because all security has a weak point, and the only way to make everyone happy is to grant them complete freedom, which requires the removal of all security measures.
I just tested, and a good way to experiment with this is to team with a reach2infinity AI, it will perform farming micromanagement very well.
Try it and see what you think, because that AI has fairly good resource management other than overgrowth issues which they all seem to have problems with, and will interfere the least with other aspects of the game, especially as it lacks any war-making abilities.
Try it and see what you think, because that AI has fairly good resource management other than overgrowth issues which they all seem to have problems with, and will interfere the least with other aspects of the game, especially as it lacks any war-making abilities.
The only way to achieve perfect security is through making everyone happy, because all security has a weak point, and the only way to make everyone happy is to grant them complete freedom, which requires the removal of all security measures.
This is possible to do, if you know C++, with "Echo". I have some documentation regarding Echo. Echo is a sort of low-barrior API for making AI's. Keep in mind the documentation isn't up to date with the latest version in the cvs, but it is up to date for Alpha 21. Its very comprehensive, http://globulation2.org/wiki/Making_An_AI_With_Echo.
It should be no more than an hours work.
It should be no more than an hours work.
Globulation 2? Wtf? Why not Globulation 3D!!!
heh, probably not an hour for me because my C++ isn't very good yet, I only learned recently and haven't had the chance to use it much.
I will do my best over winter break (next week)
I will do my best over winter break (next week)
The only way to achieve perfect security is through making everyone happy, because all security has a weak point, and the only way to make everyone happy is to grant them complete freedom, which requires the removal of all security measures.
- Donkyhotay
- Warrior
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- Joined: Sat Mar 04, 2006 4:03 am
- Donkyhotay
- Warrior
- Posts: 141
- Joined: Sat Mar 04, 2006 4:03 am
I was thinking about this though, if we did set up an AI to farm for people we will need to make certain it doesn't take away too much from the game. I mean people need to have SOMETHING to do while playing the game.
do not be afraid to joust a giant just because some people insist on believing in windmills.
So I thought I remembered C++ better than this I followed the instructions on the wiki, tried compiling, and hit a ton of gcc errors for things I was pretty sure were correct
Now school is happening again and I have no free time So basically someone with more coding experience should do it if we want it incorporated soon, I'll try but I'm not likely to have anything good before summer
Now school is happening again and I have no free time So basically someone with more coding experience should do it if we want it incorporated soon, I'll try but I'm not likely to have anything good before summer
The only way to achieve perfect security is through making everyone happy, because all security has a weak point, and the only way to make everyone happy is to grant them complete freedom, which requires the removal of all security measures.
What Wiki instructions did you follow? The ones for the Echo engine?Einarin wrote:So I thought I remembered C++ better than this I followed the instructions on the wiki, tried compiling, and hit a ton of gcc errors for things I was pretty sure were correct
Now school is happening again and I have no free time So basically someone with more coding experience should do it if we want it incorporated soon, I'll try but I'm not likely to have anything good before summer
Globulation 2? Wtf? Why not Globulation 3D!!!
Yeah, but no worries, based on the errors gcc gave me I apparently don't remember the syntax of anything class related. I'll have to go back and remind myself how to do this, and just thought I'd post to let everyone know that if it gets left to me you'll be waiting a while.
The only way to achieve perfect security is through making everyone happy, because all security has a weak point, and the only way to make everyone happy is to grant them complete freedom, which requires the removal of all security measures.
- Donkyhotay
- Warrior
- Posts: 141
- Joined: Sat Mar 04, 2006 4:03 am