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Restricted map preview.

Posted: Mon Jul 10, 2006 7:55 am
by Zol
The map designer would have the option to make any part, or none of the map visible prior to its authentic discovery during gameplay.

This is mainly to allow games having the character of an adventure or mystery in which one does not start out omniscient but ventures into the unknown with the prospect of finding something unexpected.

I'm thinking particularly of single-player games, in which the author deliberately designs interest and challenges, although there is application to multi-player games as well.