That is certainly an idea in balancing. Course that effects more aspects of the game then just the towers effectiveness as it affects your workers and also will be less effective in high-stone maps vs. low-stone maps. Currently the towers are pretty well balanced with both the warriors and the explorers. The explorers are the ones that I think need tweaking at this time.Einarin wrote:Don't forget that towers have to be resupplied with stone to continuously attack, while a warrior can keep fighting until his hunger level gets too high. What if instead of decreasing health you decreased the maximum ammo, meaning that the tower's supplies get depleted more rapidly? A tower that can't attack won't stop any warriors or explorers.
Simple changes that might deepen strategy
- Donkyhotay
- Warrior
- Posts: 141
- Joined: Sat Mar 04, 2006 4:03 am
do not be afraid to joust a giant just because some people insist on believing in windmills.