Some new suggestions, wheat problem

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Zenfur
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Some new suggestions, wheat problem

Post by Zenfur »

Usually as I play globulation, my wheat goes out. I thought up some solutions:
1. Changing "wheat" for "food" in restaurants.
2. Add new object: blueberry bush. It would regenerate quickly and exist as fruit trees (never-ending source). "-" of this bush would be this, that to get one "food" portion you'd have to take 5 blueberries (worker glob to take blueberries should bow 5 times). Limit (maximum capacity) of this bush would be I think 30 blueberries.
3. New buildings:
- mill - It changes 2 wheats for one flour, also has magazine for 5 flours,
- bakery - It changes at level 2 2 flours and one wood to fire in oven, has magazine for 3 breads, one bread gives 10 food, every restaurant have magazine for as many breads as it maximum food capacity/10. At level 3 bakery would be able to bake 2 breads per one time and have bigger magazine (maybe some prestige? :D). Bakery and mill would be lvl 2 buildings.
mill expected cost: 8 wood, 5 stone
bakery 2lvl: 10 stone, 10 wood, 1 algae, lvl 3: 10 stone, 5 algae
I hope my ideas will help :).
- aqueduct - to make our wood/wheat grow better :)
I wondered about if swarm should have "food" instead "wheat", but I found out that it's bad idea :)

If I made any spelling error, sorry, I am not from England.
Greetings!! ت
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Giszmo
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Re: Some new suggestions, wheat problem

Post by Giszmo »

you know farming? http://www.leowandersleb.de/static/Glob ... sHowTo.ogg explains some concepts.

i would oppose a mandatory extra building/new constraints for feeding units. for me an option would be some bonus from a mill. for example, bread can be eaten in 1/4 the time of wheat.
Zenfur
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Joined: Sun Mar 08, 2009 9:15 am
Location: Poland

Re: Some new suggestions, wheat problem

Post by Zenfur »

farming as the strategy in globulation: I do know
Greetings!! ت
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