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Micromanagement Due To Resources

Posted: Sat Aug 16, 2008 8:47 pm
by NoSpin
Micromanagement is bad right? I know I have said this before, but how much time do we spend laying down forbidden zones to prevent over farming? The main problem is the time we spend making sure the checkered brush matches up with the forbidden zones we have already placed. We need a new flag. Make it a green zone type I suggest. This zone type will we cover the resources with a solid brush stroke, which is very quick and efficient to apply. Then the workers will only mine wheat, or trees if the resource has another resource on its left, or right. This will create the checkered fields we see with less effort.

Also, when I am clearing an area to build a building, I must sit and wait to build the building, because I know I often will not have a long window to place the building before another resource grows where the building is going to go. If I am trying to create a wall to prevent resources from growing in a certain area, I must also wait while workers clear it, or they will be working for a much longer period of time. Solution: Allow buildings to be assigned to areas where there is resources, allow buildings to be upgraded when resources are in the way. The building will not be started, until the resources are cleared, but it will be started the second that the resources are out of the way. This way you say what is to be done, and you can forget about it.

What do you think?

Re: Micromanagement Due To Resources

Posted: Sun Aug 17, 2008 10:01 pm
by Donkyhotay
That would actually be a very good idea.

Re: Micromanagement Due To Resources

Posted: Mon Aug 18, 2008 10:41 pm
by Giszmo
you suggest two of my most favourite feature requests as you can find and support here:
http://cofundos.org/projects.php?tag=glob2

Greetings, Giszmo

Re: Micromanagement Due To Resources

Posted: Tue Aug 19, 2008 4:31 am
by NoSpin
Man they are needed.

Re: Micromanagement Due To Resources

Posted: Sun Aug 24, 2008 9:54 am
by quinnteh
Yes it would definitely make sense to be able to place a building over some resources and make the workers assigned to the construction clear the area first. So we will need to make construction areas have 2 stages, the first is the clearing stage and the second is the building stage, and we should be able to start assigning the number of workers from the first stage.