Sound Design/SFX

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Gppixelworks
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Sound Design/SFX

Post by Gppixelworks » Sun Dec 30, 2007 1:47 pm

:arrow: Updated 20 Jan 2007:

Thanks to Giszmo as they created a wiki entry for sound effects ideas at: http://globulation2.org/wiki/Talk:SoundFX.
Results are found at http://globulation2.org/wiki/SoundFX



Hello,

Being as Globulation2 is one of the few games I enjoy playing for more than a few minutes, I'd like to contribute to the project.

I'm a sound designer (theatre, film, tv) and non-linear audio/video/film editor. Haven't designed sound for games as yet but feel this is an area I'd be able to contribute.

Had a look around to discover what, generally, you all wish to add to the game and came up with "moves, attacks ..." Noticed there was little mention of audio elsewhere (looked in/for: road map, wishlist, to-do.)

Questions:
  • Would it be best to simply create SFX where I see a need?
    Where would the audio files best be submitted?
My CV:
http://www.gpPixelWorks.co.uk
Last edited by Gppixelworks on Sun Jan 20, 2008 9:23 pm, edited 2 times in total.

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Giszmo
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Post by Giszmo » Sun Jan 20, 2008 2:38 am

Hi Gppixelworks!

Great you want to contribute! If you want to stay with the project for longer, get write access to the project. I would have to search the mailing list on how to get a valid account but that's little of a problem.
Else it is easier to give a link to your work on your homepage.
And yes we need sounds. We have discussed if we should first implement a better system for those sounds or first produce sounds but work doesn't get done by discussion. If you provide quality sounds at least for all events with a text message we will find an easy way to play them. To give the game a more dense feeling I vote to have sounds everywhere. Build, shoot, harvest even walk and swim should be felt audibly. (/me hates game music. I switch it of in all games i play)

Greetings, Leo

Gppixelworks
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Post by Gppixelworks » Sun Jan 20, 2008 3:36 pm

Great you want to contribute! If you want to stay with the project for longer, get write access to the project. Else it is easier to give a link to your work on your homepage.
I'll simply use an obscure directory on my web server. Later, if it's more convenient for all, am also happy to upload direct to the project.
... sounds but work doesn't get done by discussion. If you provide quality sounds at least for all events with a text message we will find an easy way to play them.
Indeed :D

This is exactly the feedback needed in order to start on this project (what events sound is currently wanted for). Perfect. Cheers!

Will start in on a casual basis once my current project (sound design & Foley for a short festival film) is completed; about 10 days. Will render out the sfx in .ogg format until there is a preferred codec.
To give the game a more dense feeling I vote to have sounds everywhere. Build, shoot, harvest even walk and swim should be felt audibly. (/me hates game music. I switch it of in all games i play)
I always turn off the music as well. Considering all the activity in the game, it would be quite challenging do create a soundscape w/sfx that works.

How difficult would it be to restrict playing of sfx (such as harvest, build, etc) based on the activities actively displayed in the current view rather than globally?

Cheers!
- Mark

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Giszmo
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Post by Giszmo » Sun Jan 20, 2008 4:48 pm

Gppixelworks wrote:How difficult would it be to restrict playing of sfx (such as harvest, build, etc) based on the activities actively displayed in the current view rather than globally?
That's why I asked for global events first. We still have to implement a sound event system. Nice would then be ways to position sounds that are audibly locatable (stereo) with many sources. Dreaming of the patter of feet out of the fog of war ;) (of course fog of war must influence sound, too.)

Greetings, Giszmo

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Post by Giszmo » Sun Jan 20, 2008 4:55 pm

As the poll only allows one answer your poll does not work the way you expected it i guess. Can you delete or edit it or do you want me to delete/edit it?

Gppixelworks
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Post by Gppixelworks » Sun Jan 20, 2008 7:03 pm

Giszmo wrote:As the poll only allows one answer your poll does not work the way you expected it i guess. Can you delete or edit it or do you want me to delete/edit it?
Yes, please feel free to edit the poll as you see fit. At the time I rushed through it and was disappointed with the limitations I'd inadvertently set. :roll:

Thanks,
- Mark

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Post by Giszmo » Sun Jan 20, 2008 7:43 pm

ok now i changed the poll. as i see no way of selecting multiple answers i suggest to do this in the wiki under http://globulation2.org/wiki/Talk:SoundFX
Results go to http://globulation2.org/wiki/SoundFX

(I'm a wiki fan you must know ;)

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Post by Gppixelworks » Sun Jan 20, 2008 9:15 pm

Giszmo wrote:ok now i changed the poll. as i see no way of selecting multiple answers i suggest to do this in the wiki under http://globulation2.org/wiki/Talk:SoundFX
Results go to http://globulation2.org/wiki/SoundFX
Fantastic! I find the list of sfx events extremely helpful. That works far better than any poll. (Was unable to locate the command to delete the poll attached to this topic.)

Cheers!
- Mark

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Post by Giszmo » Mon Jan 21, 2008 12:29 am

While I can see you edited your original post to point to the wiki, I miss your wiki edits. Just register and click "edit" on the talk-page.

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Re: Sound Design/SFX

Post by Zenfur » Sun Mar 28, 2010 12:13 am

Any progress? 2 years past... still around here?
Greetings!! ت
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