Resources don't grow?

Having trouble getting the game going or understanding something? Look no further.
Post Reply
Pifactorial
Posts: 3
Joined: Sat Mar 31, 2007 12:55 am

Resources don't grow?

Post by Pifactorial » Sat Mar 31, 2007 12:59 am

I created a custom map and started playing it, but it seems whatever I do, I can't get the resources to grow. They just dwindle to nothing...

Did I somehow set it up wrong, or is this a bug?

User avatar
Donkyhotay
Warrior
Warrior
Posts: 141
Joined: Sat Mar 04, 2006 4:03 am

Post by Donkyhotay » Mon Apr 02, 2007 5:37 pm

wheat/wood require water to grow. If your resources are too far away from water or if there is no water on the map nothing will grow. There has been talk of adding a building that creates water to increase growing areas but nothing has happened so far.
do not be afraid to joust a giant just because some people insist on believing in windmills.

Pifactorial
Posts: 3
Joined: Sat Mar 31, 2007 12:55 am

Post by Pifactorial » Thu Apr 05, 2007 1:58 am

Hmm, I didn't realize that, but even adding water doesn't seem to make a difference. What determines if the water is "close enough"?

User avatar
Giszmo
Warrior
Warrior
Posts: 261
Joined: Sat Nov 26, 2005 10:23 pm
Location: Germany
Contact:

Post by Giszmo » Fri Apr 06, 2007 12:06 am

Hi

the speed of groth of wheat/wood depends on the ratio water/land in the 21x21 (or was it 31x31)-box surrounding the resource. "1"-wide waters count as land (globs can walk on it)

Greetings, Giszmo

Elvish Pillager
Warrior
Warrior
Posts: 55
Joined: Thu Dec 22, 2005 11:39 pm

Post by Elvish Pillager » Sat Apr 07, 2007 4:24 pm

31x31, but really, the outer five squares on each side are a lot less significant.
To feed good generals, you need good food. To grow good food, you need good pastures. To capture good pastures, you need good generals.

Post Reply