fertility

For general chat that doesn't fit in any of the other forums below.
Post Reply
Kobuta
Explorer
Explorer
Posts: 45
Joined: Sat Jan 19, 2008 3:54 pm

fertility

Post by Kobuta »

how does new wheat grow?
how should I make a map so that the wheat grows faster?
User avatar
Giszmo
Warrior
Warrior
Posts: 261
Joined: Sat Nov 26, 2005 10:23 pm
Location: Germany
Contact:

Re: fertility

Post by Giszmo »

the growth rate is proportional to the amount of water in the surrounding square 15 tiles in each direction and to the neighboring wheat at distance 1 each diagonally and straight.
Zenfur
Warrior
Warrior
Posts: 156
Joined: Sun Mar 08, 2009 9:15 am
Location: Poland

Re: fertility

Post by Zenfur »

Good to know that these are 15 tiles.
How does sand behave with fertilling?

btw. I proposited some ideas to additionaly fertile wheat and wood (for example aqueduct)
Greetings!! ت
Image
Kobuta
Explorer
Explorer
Posts: 45
Joined: Sat Jan 19, 2008 3:54 pm

Re: fertility

Post by Kobuta »

yes I think it would be nice to be able to modify fertility too...even directly from the editor...could create interesting new maps, I think...
So what is the best way of redding of wheat?
is it ::::: or xxx??
User avatar
Giszmo
Warrior
Warrior
Posts: 261
Joined: Sat Nov 26, 2005 10:23 pm
Location: Germany
Contact:

Re: fertility

Post by Giszmo »

as the no-grow area from the editor gives no visual feedback to the user that there will never ever grow anything, i would like to either remove it or give it some visual feedback as now people will try to extend their fields into areas nothing will grow on.
there is no opposite like a max-grow area implemented yet.

regards
Kobuta
Explorer
Explorer
Posts: 45
Joined: Sat Jan 19, 2008 3:54 pm

Re: fertility

Post by Kobuta »

that's what would be good, a max grouth area :D :D
as of now, resources tend to end, so high growth areas in the strategic points of the map would be cool :D
Post Reply