Idea list discussion - from Feedback

For general chat that doesn't fit in any of the other forums below.
Post Reply
Zenfur
Warrior
Warrior
Posts: 156
Joined: Sun Mar 08, 2009 9:15 am
Location: Poland

Idea list discussion - from Feedback

Post by Zenfur »

I want to discuss this idea list from feedback. Say which you like, which never should appear.

1) MAP EDITOR
a) Stones on all ground types (especially water)
b) Earth: can hold buildings but no resources
c) Swamp: no buildings, only resources
d) Deep water: no algae, slower swimming, (waves/currents?)
e) Cactus's: like papyrus, but in the desert
f) Cliffs for (pseudo)height, like http://tinyurl.com/aoecliffs
g) Eye candy: flowers, mushrooms, rabbits, birds, fish ...
h) Some obstacles: bushes, big rocks (2x2), mountains (4x4) ...
i) More tree types (bamboo, pine, oak, palm trees ...)

2) GAMEPLAY
a) Don't show "papyrus: 0" in the resource requirements
b) Delete key should delete selected building
c) AI allies shouldn't build in your base
d) Resources should occasionally spawn diagonally too
e) Trees grow slower, fall down when cut, can hold up to 3 logs
f) Don't play battle music just because 1 explorer got hurt
g) Slower swimming, water should be an obstacle
h) Spectator mode for YOG games! Also, record games for replays?
i) Double click to select all walls in a chain
j) Place "Upgrade" and "Destroy" a bit further apart
k) "Destroy" can really look like a "Done" button
l) Circular line of sight instead of rectangular
m) All that work in SGSL and USL, where are they now?
n) Workers shouldn't go get something from undiscovered areas

3) BUILDINGS
a) Upgradeable walls
b) Upgradeable swarms: spawn units faster, less hungry units
c) Watch towers: cheap, long line of sight
d) Warehouses that collect chosen resources until needed
e) Statues/fountains that help attract enemies (local effect, doesn't stack)
f) Churches (Stonehenge-ish): same, but require workers to operate
g) Scare-crows if you add birds that eat wheat (would reduce overgrowth in non-inhabited areas)
h) A well to boost fertility (a bit, doesn't stack)

Feel free and comment.

source: http://glob2.uservoice.com/pages/genera ... mple-ideas
Zenfur
Warrior
Warrior
Posts: 156
Joined: Sun Mar 08, 2009 9:15 am
Location: Poland

Re: Idea list discussion - from Feedback

Post by Zenfur »

1)
a)totally
b)paving area is enough but yes if http://glob2.uservoice.com/forums/4988- ... 0592-earth including my latest comment
c)totally
d)totally
d*) - I'd like also dangerous water - sea or sth... where you just can't swim.
e)with more uses as here: http://globulation2.org/forums/viewtopic.php?f=9&t=314
f)totally!!!
g)totally
h)almost totally (without mountains! if cliffes - why for mountains? just huuuge rocks...)
i)totally

2)
a)totally
b)huh?... man just change it in your shortcuts >.<
c)eh... 1) it is hard to do 2) why not? not AI allies also do so
d)afaik it does.
e)globulation world is a strange world, not realisitc and we like it... but I like also this idea :) but who would cut the tree? afaik there are no sharp tools - in spite of it - NO
f)NO... battle music is to inform you that someone got hurt - if you are an good emperor you care about every of your unit
g)well it is... and swimming is slow enough imho
h)it's done, isn't working, but not spectator option though :(
i)select all walls? why for? to upgrade? well... this may be implemented - massive building selection to upgrade/destroy
j), k) I believe that the problem is that buildings destroy immediately after pushing the button: I think that there should be 10 seconds of counting - starting deus ex machine - before destroying
l)quite hard to implement and problematic :/ it's only for cutiness... I don't know... I'm after NO
m)under works... ;( totally!!!
n) hmmm... yes.

3)
a)yes, especially mixed with cactuses idea :)
b)No... why for?
c)as above, towers already are cheap and explorers have some uses
d)totally - http://glob2.uservoice.com/forums/4988- ... ?ref=title
e)hmm... yes... but not totally
f)NO!
g)NO!
h)No...
Greetings!! ت
Image
Post Reply