Defence Towers

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CoolColJ
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Defence Towers

Post by CoolColJ » Thu Oct 09, 2008 12:16 am

Does anyone find defence towers too weak?
seem like warriors just melt through them like nothing and they don't do much damage in return

Also more defensive structures would be welcome too :)

K776
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Re: Defence Towers

Post by K776 » Thu Oct 09, 2008 11:13 pm

Beta4 has quite a lot of tweaks to building health/strength, and unit health/strength. It makes the game longer, and more enjoyable.

We where hoping for a beta4 release about 2 months ago, but because our lead developer hasn't had the time due to other commitments, it's been delayed until some final issues are worked out.

CoolColJ
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Re: Defence Towers

Post by CoolColJ » Sun Oct 12, 2008 2:51 am

look forward to it then

I'm hooked :)

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Donkyhotay
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Re: Defence Towers

Post by Donkyhotay » Tue Oct 14, 2008 6:34 pm

At one time there was an idea to implement a classic VS. triangle with warriors/expolorers/towers. Towers were designed kill explorers (towers targetted explorers first because of this), explorers were to kill warriors (and the magic attack completely ignored armor because of this) and the warriors were to kill towers. This was over a year ago and there have been a lot of changes since then so I doubt it's at all applicable anymore but some of this probably has carried through. I don't know myself since it's been about a year since I've seriously looked at the source code.
do not be afraid to joust a giant just because some people insist on believing in windmills.

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Giszmo
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Re: Defence Towers

Post by Giszmo » Sat Oct 18, 2008 2:07 pm

i remember having talked about air defense for all buildings. maybe arrows made of papyrus.

greetings, giszmo

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