I WILL EDIT THIS POST MANY TIMES, so look here even if you don't see any new messages.
The more comment the better and more maps! Consider that.
Planes:
* make some cool maps with totally different gameplay: like king of the hill, capture the flag etc ^^
I've already done king of the hill - it's called "Capture the Glob" but it still needs scripting.
* balance old maps
* balance owies, redraw fallenstar and island of the renfur
My the newest maps (not uploaded images):
*Sea Battle 1v1 map
New versions of:
TheMightyDuck
Pentagon
NORMAL
Just normal maps.
Fallenstar - 7 players

Island of the Renfur - 6 players

Meteor lake - 3 players

Blitz - 2 players:
mini map for quick battles

Mazury 2 players:
spacious map 1v1 with many ways to attack

The mighty duck (

for 1v1v1v1 square-like map

updated one, rebalanced (old one is in attachements):

Oazis - 11 players:
huge map for long battles, many mini oasises

Archipelago - 5 players:
medium map with a new conception

Bear's Foot - 2 players:
medium map for 2 players, 4 islands

Eyes - 4 players:
continent

Four cats - 4 players:
I really didn't have idea for a name

Graveyard - 8 players:
huge map, long games, for 2v2v2v2 or 1v1v1v1

Green fields - 2 players:
small map for two, far wood (beware!), random stones, long starting

Sand River - max 6 players (on the lobby it's called "Sandriver v3"):
map with 2 ways to attack, sand looks like river, I think it's the best ballanced map that I've ever made. Playable 2v2, 3v3 and 1v1

Small Graveyard:
I heard a request for smaller Graveyard, here you are.

Senequia:
Playable:
1v1 r v y OR g v b (g and b are closer to the purple's empty fortress)
1v1v2 b v g v r+y
1v1v1v1 b v g v r v y (a little unfair for r and y, because they have a longer way to purple's empty fortress)
2v2 r + b v g + y
2v2v1 p v r+b v y+g OR p v y+b v r+g (mixed)
2v1 r+y v p OR g+b v p ( g+b is harder for p variant)
4v1 b + r + y + g v p (hardcore for p)
Legend : g- green b - blue r- red y - yellow p- purple v - versus
idea from: Tyrone_man

Capture The Glob
Map - king of the hill, not completed needs scripting (will appear in 0.9.5)

Circn'square
simple 1v1 from generator

Gobo
2v2, 1v1v1v1, 1v1v1v1v1v1v1v1, 2v2v2v2... many combinations


Marmara
256x256 for 8 max people, it's endless stripe of terrain.
contains fruits
(in attachements it's old version)

Pentagon
(it's pentagon v1 on the lobby)
ffa for 5, I need to redraw it to look nicier

Pentagon e2 (not relased)

Pulse
edited generator output 1v1

Rajska Wyspa
1v1 or 2v2 or 1v1v1v1, with island with fruits on the middle 64x64

Wheatwars
disabled swarm, quite big range to the wheat, loosing one's swarm is like defeat

Zigzac
1v1 map

Owies
map for 4 players (256 x 256)
I'll relase this in 2 ways more: in CTF and DOM when usl is finished

Wazlewjezemu
map for 4 players 128x128
for fede_!
There is a piece of story: Four gods named Waz, Lew, Jeż and Emu (pictures of them on the map will be posted later


Glosha
(renamed from Dici) 1v1 map, for 0.9.5.x only though

UDOM
Unit-Domination
This is kind of maps where are certain specific places where you may gain units by dominating it with warriors. Usually swarm building is disabled.
cannot be done well with current scripting language :'(
BDOM
Buildings-Domination
This is kind of maps where are certain specific places where you may gain technology to build. The more building altars of same building technology you conquer the more tech level of that building you gain. (1 altar - possibility to build 1 lvl of inn, 2 altars of inn + 2lvl workers - possibility to upgrade lvl 1 to 2lvl inn... etc) There may be some exceptions of this principle though like school.
cannot be done well with current scripting language :'(
DOM
Domination
This is kind of maps where are certain specific places where you may gain victory points by conquering and dominating it with warriors. Victory is reached when you have a superiority in victory points after time of the game ends.
cannot be done well with current scripting language :'(
KotH
King of the Hill
King of the hill... like domination but only one place to dominate. It gives you victory points... just adventage

cannot be done very well with current scripting language :'(
CtF
Capture the Flag
Every base has its flag(s). Your point is to grab as many flags as you can before time finishes.
cannot be done well with current scripting language :'(
CtK
Capture the King
Every base has it's king. You can kindnap other's kings. If you succeed, you have 2 kings! Players without kings loose.
I have an idea how to do it well in current scripting language, I'm a bit lazy though :'(
TS
Team Survival
Team survival.... One team is trying to survive, one man is trying to kill them.
that's only idea, haven't done anything in this direction
VF
Virus fight
Opposite of survival, but with storyline. One man is a virus, his units are very breedy. He's a virus at all... His purpose is to infect enemy bases or get 300 viruses. The other team purpose is to eliminate the virus.
that's only idea, haven't done anything in this direction
NOTES:
*After playing don't forget to vote

*I figured out that name "Oazis" is wrong, it should be Oasis, but on the map server map called "Oasis" already exists, so I decided that I won't change it.
*Some minimaps posted above are not the real, they are as I wanted it to look (editor changed it), I made screen and cut them to be as they should be. They show the map as it is, but on lobby at the same name of map you may find other minimap!
* Maps downloaded from this post unpack and put into your map folder.
* About new versions of maps, I avoid uploading them on the lobby do don't trash lobby when new versions of same map appear.
* Why maps don't appear here quickly? Because I am collecting ~6 maps for mappackage
* e1 means edition first
* Campaign moved to the other theard