Maps by Zenfur ت

Post your maps and campaigns for others to play and enjoy. Add a poll to your thread to see which of your maps is most popular. Try to keep all your own content in one thread please.

Do you enjoy my maps?

Yes
14
100%
No
0
No votes
 
Total votes: 14

Zenfur
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Maps by Zenfur ت

Post by Zenfur » Mon Apr 20, 2009 1:18 pm

License: DWDYW:Do what do you want.
I WILL EDIT THIS POST MANY TIMES, so look here even if you don't see any new messages.

The more comment the better and more maps! Consider that.

Planes:

* make some cool maps with totally different gameplay: like king of the hill, capture the flag etc ^^
I've already done king of the hill - it's called "Capture the Glob" but it still needs scripting.
* balance old maps
* balance owies, redraw fallenstar and island of the renfur


My the newest maps (not uploaded images):

*Sea Battle 1v1 map

New versions of:
TheMightyDuck
Pentagon

NORMAL
Just normal maps.
Fallenstar - 7 players
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Island of the Renfur - 6 players
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Meteor lake - 3 players
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Blitz - 2 players:
mini map for quick battles
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Mazury 2 players:
spacious map 1v1 with many ways to attack
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The mighty duck ( :) ) - 4 players:
for 1v1v1v1 square-like map
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updated one, rebalanced (old one is in attachements):
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Oazis - 11 players:
huge map for long battles, many mini oasises
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Archipelago - 5 players:
medium map with a new conception
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Bear's Foot - 2 players:
medium map for 2 players, 4 islands
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Eyes - 4 players:
continent
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Four cats - 4 players:
I really didn't have idea for a name
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Graveyard - 8 players:
huge map, long games, for 2v2v2v2 or 1v1v1v1
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Green fields - 2 players:
small map for two, far wood (beware!), random stones, long starting
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Sand River - max 6 players (on the lobby it's called "Sandriver v3"):
map with 2 ways to attack, sand looks like river, I think it's the best ballanced map that I've ever made. Playable 2v2, 3v3 and 1v1
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Small Graveyard:
I heard a request for smaller Graveyard, here you are.
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Senequia:
Playable:
1v1 r v y OR g v b (g and b are closer to the purple's empty fortress)
1v1v2 b v g v r+y
1v1v1v1 b v g v r v y (a little unfair for r and y, because they have a longer way to purple's empty fortress)
2v2 r + b v g + y
2v2v1 p v r+b v y+g OR p v y+b v r+g (mixed)
2v1 r+y v p OR g+b v p ( g+b is harder for p variant)
4v1 b + r + y + g v p (hardcore for p)
Legend : g- green b - blue r- red y - yellow p- purple v - versus
idea from: Tyrone_man
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Capture The Glob
Map - king of the hill, not completed needs scripting (will appear in 0.9.5)
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Circn'square
simple 1v1 from generator
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Gobo
2v2, 1v1v1v1, 1v1v1v1v1v1v1v1, 2v2v2v2... many combinations :) very small
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Marmara
256x256 for 8 max people, it's endless stripe of terrain.
contains fruits
(in attachements it's old version)
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Pentagon
(it's pentagon v1 on the lobby)
ffa for 5, I need to redraw it to look nicier
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Pentagon e2 (not relased)
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Pulse
edited generator output 1v1
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Rajska Wyspa
1v1 or 2v2 or 1v1v1v1, with island with fruits on the middle 64x64
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Wheatwars
disabled swarm, quite big range to the wheat, loosing one's swarm is like defeat
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Zigzac
1v1 map
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Owies
map for 4 players (256 x 256)
I'll relase this in 2 ways more: in CTF and DOM when usl is finished
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Wazlewjezemu
map for 4 players 128x128
for fede_!
There is a piece of story: Four gods named Waz, Lew, Jeż and Emu (pictures of them on the map will be posted later :P) squeezed their hands. That was such a good event that they (occassionaly) created a new planet as a monument of that event. Every of them had their favourite colour and created globules with that colour to worship him, love, and pray to him. To make things easier, they created also altars where they are closer to them to hear better globules' prayers. The globules were very faithful and started to pray to their gods so much, that they started to fight for the altars...
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Glosha
(renamed from Dici) 1v1 map, for 0.9.5.x only though
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UDOM
Unit-Domination
This is kind of maps where are certain specific places where you may gain units by dominating it with warriors. Usually swarm building is disabled.
cannot be done well with current scripting language :'(
BDOM
Buildings-Domination
This is kind of maps where are certain specific places where you may gain technology to build. The more building altars of same building technology you conquer the more tech level of that building you gain. (1 altar - possibility to build 1 lvl of inn, 2 altars of inn + 2lvl workers - possibility to upgrade lvl 1 to 2lvl inn... etc) There may be some exceptions of this principle though like school.
cannot be done well with current scripting language :'(
DOM
Domination
This is kind of maps where are certain specific places where you may gain victory points by conquering and dominating it with warriors. Victory is reached when you have a superiority in victory points after time of the game ends.
cannot be done well with current scripting language :'(
KotH
King of the Hill
King of the hill... like domination but only one place to dominate. It gives you victory points... just adventage ;). Kinda KotH actually exists - on the hill are fruits.
cannot be done very well with current scripting language :'(
CtF
Capture the Flag
Every base has its flag(s). Your point is to grab as many flags as you can before time finishes.
cannot be done well with current scripting language :'(
CtK
Capture the King
Every base has it's king. You can kindnap other's kings. If you succeed, you have 2 kings! Players without kings loose.
I have an idea how to do it well in current scripting language, I'm a bit lazy though :'(
TS
Team Survival
Team survival.... One team is trying to survive, one man is trying to kill them.
that's only idea, haven't done anything in this direction
VF
Virus fight
Opposite of survival, but with storyline. One man is a virus, his units are very breedy. He's a virus at all... His purpose is to infect enemy bases or get 300 viruses. The other team purpose is to eliminate the virus.
that's only idea, haven't done anything in this direction

NOTES:
*After playing don't forget to vote :) on this page and on the lobby.
*I figured out that name "Oazis" is wrong, it should be Oasis, but on the map server map called "Oasis" already exists, so I decided that I won't change it.
*Some minimaps posted above are not the real, they are as I wanted it to look (editor changed it), I made screen and cut them to be as they should be. They show the map as it is, but on lobby at the same name of map you may find other minimap!
* Maps downloaded from this post unpack and put into your map folder.
* About new versions of maps, I avoid uploading them on the lobby do don't trash lobby when new versions of same map appear.
* Why maps don't appear here quickly? Because I am collecting ~6 maps for mappackage
* e1 means edition first
* Campaign moved to the other theard
Attachments
Edition first.zip
21 maps: Archipelago, Bear's Foor, Blitz Circn'square, Eyes, Fallenstar, Four Cats, Gobo, Graveyard, Greenfields, Island of the Renfur, Mazury, Meteor Lake, Oazis, Pentagon, Pulse, Sand River, Senequia, Small Graveyard, The might duck, Zigzac all in edition first. I didn't send new maps and I removed two because of their map version, will be fixed and relased 9 more maps in edition 2.
(1.54 MiB) Downloaded 414 times
Last edited by Zenfur on Sun May 24, 2009 8:14 pm, edited 38 times in total.
Greetings!! ت
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Kobuta
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Re: Maps by Zenfur ;)

Post by Kobuta » Mon Apr 20, 2009 3:39 pm

really makiing lots of maps :D

but please make some balanced 1v1 maps, cos we only do 1v1 online :cry:

Zenfur
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Re: Maps by Zenfur ;)

Post by Zenfur » Mon Apr 20, 2009 5:02 pm

I will try :) thanks for comment
Greetings!! ت
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Kobuta
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Re: Maps by Zenfur ;)

Post by Kobuta » Wed Apr 22, 2009 11:49 am

hahahaaaha ok :D :D

happy birthday

etieffen
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Re: Maps by Zenfur ;)

Post by etieffen » Mon Apr 27, 2009 9:38 am

WOW! these look awesome! :D I have always searched the web for maps but got nothing! now i found my heaven! :D (haven't played them yet though! :P)

Hey piglet! :D I started to translate ;) thanks for the idea! :D

Zenfur
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Re: Maps by Zenfur ;)

Post by Zenfur » Mon Apr 27, 2009 8:09 pm

Thanks for your opinion as well for voting. I am happy that you enjoy it. I will try to regulary add something new, make a campaign and make old maps better changing what you will say and what I'll note.
Greetings!! ت
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Kobuta
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Re: Maps by Zenfur ;)

Post by Kobuta » Fri May 01, 2009 3:08 pm

look great :D :D

what's with the duck :lol: :lol:

Kobuta
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Re: Maps by Zenfur ;)

Post by Kobuta » Fri May 01, 2009 3:10 pm

etieffen wrote:WOW! these look awesome! :D I have always searched the web for maps but got nothing! now i found my heaven! :D (haven't played them yet though! :P)

Hey piglet! :D I started to translate ;) thanks for the idea! :D
what are you translating into? :?: :?:

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Giszmo
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Re: Maps by Zenfur ;)

Post by Giszmo » Sat May 02, 2009 11:56 am

and make old maps better changing what you will say
hmmm... then maybe you want to try and fix triangle? originally it was with 2 fruit in each corner what i liked (one in each corner would be better i guess) but the real problem now is the right side to grow close and one corner having more wheat than the other. maybe you manage to make this into a perfectly balanced one ;)

Kobuta
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Re: Maps by Zenfur ;)

Post by Kobuta » Sat May 02, 2009 2:27 pm

yeah we played yesterday and we wondered why there was no fruit!!!

and online there is no way to upgrade maps! once you have put a map up, if you change it, you have to change it's name and put it up again...can that be changed?

Zenfur
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Re: Maps by Zenfur ;)

Post by Zenfur » Sat May 02, 2009 6:21 pm

Kobuta wrote:yeah we played yesterday and we wondered why there was no fruit!!!

and online there is no way to upgrade maps! once you have put a map up, if you change it, you have to change it's name and put it up again...can that be changed?
I asked for that too
Greetings!! ت
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Kobuta
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Re: Maps by Zenfur ت

Post by Kobuta » Tue May 12, 2009 3:33 pm

your way of posting maps is great, and I thought I'd copy you, but don't know how to get the pictures of the maps!

Kokolihapihvi
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Re: Maps by Zenfur ت

Post by Kokolihapihvi » Tue May 12, 2009 5:35 pm

Kobuta: Take a screenshot (Alt + PrtSc to take it from the current window only) from the map preview screen (when you create a game)

Windows: Paste it to a Paint, somehow manage to crop other areas than minimap and save as .png
Linux: Save the screenshot and open it in a GIMP or other graphics program. Select the minimap area with Rectangle Select Tool and select Image -> Crop to selection and save as .png file.

EDIT: added where to take screenshot

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Re: Maps by Zenfur ت

Post by Kokolihapihvi » Sun May 17, 2009 10:37 am

Blitz rockz!

Kobuta
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Re: Maps by Zenfur ت

Post by Kobuta » Sun May 17, 2009 11:25 am

it's great, but wheat is unbalanced :( :(

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