How does scripting work?

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munkbusiness
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How does scripting work?

Post by munkbusiness » Sat Jan 08, 2011 9:29 pm

I might get into some map making, but I do not really get how the scripting works in the map editor, do anyone have a tutorial or something?

Zenfur
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Re: How does scripting work?

Post by Zenfur » Thu Jan 13, 2011 6:01 pm

Nah, the best tutorial to see how it works, look at some map scripts. It's intuitive, but remember, wiki lies here. In wiki there is quite a big list of things which are expected to be in the scripting language, most of them is not. It's painful, I know, as I tried to write a campaign in this ugly language. I do not advice you to write scripts in this language. Personally I'd rather to wait for the new version which will be the same as is on the wiki, called USL (current: SGSL). I hope it'll be finished soon... but I'm waiting quite a lot. At my campaign appeared only 3 and half missions, due to painful scripting. I've been using devil's help to make this crappy lang. to work for me as I wanted, so I recommend to have a look on its scripts. You may find it in campaigns and maps section, here: http://globulation2.org/forums/viewtopi ... 2151#p2151
BUT REMEMBER! DO IT ON YOUR OWN RISK! :|
Greetings!! ت
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munkbusiness
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Re: How does scripting work?

Post by munkbusiness » Thu Jan 13, 2011 9:05 pm

I guess I will stick to normal map making to begin with, then see if I can get some of this devilish scripting under my skin ;)

Zenfur
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Re: How does scripting work?

Post by Zenfur » Fri Jan 14, 2011 1:06 pm

Your choice, not every map requires scripting, only original ones, for example to disallow swimming or so...
Greetings!! ت
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