Search found 55 matches
- Sat Jul 08, 2006 12:13 pm
- Forum: Ideas
- Topic: Nicowar - stupid behavior?
- Replies: 3
- Views: 10204
Hmm, Nicowar would only do that if it was trying to keep its swarm sufficiently close to other settlement. A savegame would be helpfull! Uhh, sorry; it didn't occur to me to do that, I had enough trouble taking the screenshot! :P (It was my first screenshot on Linux, I had to actually install Image...
- Sat Jul 08, 2006 12:11 pm
- Forum: General Discussions
- Topic: AIWarrush is back!
- Replies: 2
- Views: 9406
Nope, no fruits - in fact, AIWarrush actively FORBIDS its workers from taking fruit! Fruit wouldn't be powerful enough to do that anyway - you can only convert as many units as you have inns, and there isn't enough room to build that many inns without defeating some enemies in the first place. Warru...
- Thu Jul 06, 2006 10:58 pm
- Forum: General Discussions
- Topic: AIWarrush is back!
- Replies: 2
- Views: 9406
AIWarrush is back!
And it just beat 7 'Castors on the Playground! Here's the Units chart in the aftermath.
- Mon Jul 03, 2006 7:07 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45467
Simple changes that might deepen strategy
(if anyone doesn't hate the fruit system, or to a lesser extent ground-attacking explorers, debate that in another thread. This thread is for ideas.) Strategic depth, as I am sure you all agree, is valuable in an RTS game like glob2. However, I have found that two game rules in particular act to fla...
- Sun Jul 02, 2006 8:52 pm
- Forum: General Discussions
- Topic: Those darn fruits again...
- Replies: 0
- Views: 24429
Those darn fruits again...
A depressing testament to the power of fruits, and/or the weakness of the AI. These two NicoWars were totally owned. They had no chance to survive. I'd kind of hoped that given my long absence, someone would have done something about this in the meantime... :P Expect me to post something soon on the...
- Sat Jul 01, 2006 8:19 pm
- Forum: Ideas
- Topic: Nicowar - stupid behavior?
- Replies: 3
- Views: 10204
Nicowar - stupid behavior?
Nice new AI (since I last played - no, I did not finally get it working on Mac! I installed Gentoo Linux. :P) Seems pretty smart - the one thing I don't like is that it uses the IMO highly abusive strategy of converting enemy units using fruit. :| However, watching it play, I saw something odd. It b...
- Tue Jun 13, 2006 12:53 am
- Forum: Help
- Topic: Getting glob2 to run on a mac
- Replies: 4
- Views: 6662
- Sun Jun 04, 2006 8:49 pm
- Forum: Feature Requests
- Topic: my first post on this forum
- Replies: 1
- Views: 3251
- Wed May 10, 2006 10:57 pm
- Forum: Help
- Topic: Getting glob2 to run on a mac
- Replies: 4
- Views: 6662
- Sat Feb 25, 2006 3:00 pm
- Forum: Strategies
- Topic: Joey Campaign #6
- Replies: 14
- Views: 115192
Yes. And Gate 88 forums, and World to Conquer forums. And maybe some other forums I don't remember.Tnt wrote:@ Elvish Pillager
Ah, I see. BTW, your name seems familiar. Wesnoth forums?
- Tue Feb 21, 2006 12:41 pm
- Forum: Strategies
- Topic: Joey Campaign #6
- Replies: 14
- Views: 115192
Re: Joey Campaign #6
It's not the game speed - it's just that all the globs in that scenario are high level and super-fast.Tnt wrote:Also I assume the game speed is set really high specifically for that map? Personally I think game speed should be user controlled.
- Sat Jan 14, 2006 9:30 pm
- Forum: Feature Requests
- Topic: upradeing globs should take longer
- Replies: 16
- Views: 25785
- Sat Jan 14, 2006 9:27 pm
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 26234
- Sat Jan 14, 2006 9:25 pm
- Forum: Feature Requests
- Topic: Cost of the swarm needs to be changed
- Replies: 18
- Views: 24544
- Sun Jan 08, 2006 6:51 pm
- Forum: Feedback
- Topic: accidentally generated 2 accounts
- Replies: 5
- Views: 13515