Search found 42 matches

by Einarin
Sun Nov 05, 2006 11:05 pm
Forum: Feature Requests
Topic: Farm micromanagement
Replies: 11
Views: 23408

I just tested, and a good way to experiment with this is to team with a reach2infinity AI, it will perform farming micromanagement very well. Try it and see what you think, because that AI has fairly good resource management other than overgrowth issues which they all seem to have problems with, and...
by Einarin
Sat Nov 04, 2006 10:09 am
Forum: Help
Topic: Design adjustment or bug?
Replies: 3
Views: 6903

Design adjustment or bug?

I noticed that as of 0.8.21, the game now maxes out at 1024 units, where as before I had never hit any celing (I think it was 0.8.19).

Is this a feature or a bug or a bugfix or what?
by Einarin
Wed Nov 01, 2006 8:55 am
Forum: Feature Requests
Topic: Farm micromanagement
Replies: 11
Views: 23408

I like that idea, especially for newer players or when you're to busy managing defenses and/or upgrades to set up farming yourself. Manual farming is still important, because a human can set it up better than any AI. I will look and see if I could write an AI to auto-farm, doesn't sound difficult, h...
by Einarin
Fri Oct 27, 2006 3:05 am
Forum: Feedback
Topic: No campains in latest windows releas.
Replies: 6
Views: 12332

Sorry, my bad

not sure why the link was bad tho...?
by Einarin
Sun Oct 08, 2006 8:55 am
Forum: Feedback
Topic: No campains in latest windows releas.
Replies: 6
Views: 12332

I happen to be on my windows computer, and it looks like they just left the .map files out of the zip. I just rebuilt it with the files in their proper place, edited the hyperlink in the wiki, and am waiting on my slow internet connection to finish uploading the file.
by Einarin
Sun Oct 08, 2006 8:13 am
Forum: Help
Topic: Mac Install?
Replies: 20
Views: 30123

Awesome! If you could post it I'm sure all the glob2-loving mac users will thank you.

*listens*

Well, they will in their haerts anyway :D
by Einarin
Sun Oct 08, 2006 7:37 am
Forum: Help
Topic: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Replies: 7
Views: 9302

Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Based on that I would say you don't have opengl configured/installed correctly. If you download a 3d only game, say nexuiz, armegetron, bison, gltron, etc., your...
by Einarin
Thu Sep 21, 2006 12:29 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22332

I've used markets that way, and being able to instantly transport resources way across the map is far less strategically significant.
by Einarin
Wed Sep 13, 2006 7:27 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45308

Don't forget that towers have to be resupplied with stone to continuously attack, while a warrior can keep fighting until his hunger level gets too high. What if instead of decreasing health you decreased the maximum ammo, meaning that the tower's supplies get depleted more rapidly? A tower that can...
by Einarin
Thu Aug 31, 2006 2:05 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51798

I don't actually know, I'm just speaking from the info I've read on the wiki. I haven't actually done anything related to the project because my c++ still sucks. Read the wiki, and hopefully someone more knowledegable can explain anything you don't understand/can't find. EDIT: Road creation is in th...
by Einarin
Thu Aug 31, 2006 12:43 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51798

It will at very least be in the CVS version, and it will go from there to the next regular release unless it gets removed I think
by Einarin
Thu Aug 31, 2006 12:28 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45308

Just thought I would note that as of 0.8.21 towers do hit explorers
by Einarin
Mon Aug 28, 2006 3:03 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45308

They don't have to be able to fight back, its just that it has to balance, I was unaware that explorers couldn't hurt warriors
by Einarin
Mon Aug 28, 2006 3:00 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22332

I think workers should perfer resources if the resources are closer or the same distance, but the warehouse if they are farther away. Otherwise there will be a bunch of unnecessary extra steps. Warehouses would be great on maps where you are in the middle of land with a massive amount of wheat. You ...
by Einarin
Mon Aug 28, 2006 2:54 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51798

My idea was to have roads be completely autonomous, so that they require no human intervention, and aren't primarily to stop resources, they are to improve traffic in busy city centers (continue playing after you win and boost your population over three hundred and you will see what im talking about...