Search found 262 matches
- Sat Sep 09, 2006 11:33 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45441
Hi I agree on this triangle thing. But to have it triangle, towers would have to be weaker against warriors. It takes some l3 warriors to destroy an l3 tower. fruits: I suggest to make globs carry just one fruit at a time like any other ressource. Think of markets. As soon as they work the way I wan...
- Mon Sep 04, 2006 10:23 am
- Forum: Bugs
- Topic: glob2 doesn't run
- Replies: 6
- Views: 13937
- Sun Sep 03, 2006 4:42 am
- Forum: Bugs
- Topic: glob2 doesn't run
- Replies: 6
- Views: 13937
hi i guess this is an issue with openGL. try deleting the .glob2 folder in your home directory. now when u restart gob2 it will have all default values. try running it form a console so you get error output. try windowed mode so it can't hang your pc. hope to hear from you so we can fix it. greeting...
- Thu Aug 31, 2006 5:24 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52514
- Wed Aug 30, 2006 7:58 pm
- Forum: Feature Requests
- Topic: Setting Priorities
- Replies: 3
- Views: 5536
- Wed Aug 30, 2006 7:18 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52514
- Sun Aug 27, 2006 2:13 pm
- Forum: General Discussions
- Topic: http://globulation2.org/awstats
- Replies: 2
- Views: 10927
http://globulation2.org/awstats
under http://globulation2.org/awstats you can have a statistical look who is interested in glob2. One nice figure is that although the visitors are just as many linux users as microsoft windows users, firefox is used 3 times as often as Microsoft's implementation of a browser.
- Sat Aug 26, 2006 1:02 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52514
One thing though I am curious about... if they cost zero resources just time...... When you set areas out to be paved can units walk over them before they get paved? My opinion: yes if there are no resources on it. Only while paving the square should be forbidden and free. Another thought too.. ins...
- Sat Aug 26, 2006 12:55 pm
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 11591
If i have more workers then assigned jobs what do the extra workers do? nothing? yes. If I have a building that needs to be built and only one worker assigned but several extra workers with nothing else to do, will they help out or sit around and do nothing? the second. Lets say I have an inn with ...
- Sat Aug 26, 2006 1:39 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52514
What are you talking about? according to my dictionary fastening is the the process of making ground stable so you can use it. Maybe I got something wrong. Making the fastening of the construction site obligatory? Please explain what you meant by this. paving (=fastening) the construction site mean...
- Fri Aug 25, 2006 9:58 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52514
Ok. Agreed. How about making fastening of the construction site obligatory. fastening costs nothing but time and avoids ressources to grow in. that would solve another issue like i explained in my wishlist (construct = clear -> fasten -> forbid -> build). i just don't want paved areas to be speed-up...
- Fri Aug 25, 2006 9:47 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22436
- Fri Aug 25, 2006 12:29 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22436
no. markets have no local reservoir. they have a global one. so this is teleportation and is implemented for fruit already. unfortunately it is not smooth yet. now you have to tell each single market to be either importer or exporter per fruit. So a market that is cherry importer can't give away che...
- Fri Aug 25, 2006 12:24 am
- Forum: Feature Requests
- Topic: New Units
- Replies: 5
- Views: 6405
carry-alls was a special unit in dune2. it helped out whereever it could by transporting cargo. so a tank that was down to 10% was flewn out of combat zone instead of driving home. all done automatically. and there was no way to prevent those carry alls from grabing a tank under fire to avoid loosin...
- Thu Aug 24, 2006 11:45 pm
- Forum: Feature Requests
- Topic: New Units
- Replies: 5
- Views: 6405