Search found 157 matches
- Sun May 16, 2010 8:58 pm
- Forum: Maps / Campaigns
- Topic: Piranha
- Replies: 6
- Views: 14904
Re: Piranha
Hey migi, we've just played an enjoyable game on your map ^^. That was a good work making this map. Tip: don't relase map with 2,3,4 players, just with 4. If somebody likes to play 1v1 - 2 places will leave empty ;]
- Sat May 15, 2010 4:21 pm
- Forum: Maps / Campaigns
- Topic: The Invention (Campaign)
- Replies: 4
- Views: 11153
Re: The Invention (Campaign)
how is the progress?
- Sat May 15, 2010 4:18 pm
- Forum: Maps / Campaigns
- Topic: Maps by Zenfur ت
- Replies: 26
- Views: 73243
Re: Maps by Zenfur ت
Important annoucement: I am going to publish mappackage after few tests of the maps and publish them with changed names: Every map will contain string of it's name + "e[x]" where [x] is a number of edition. I am doing so because of lack of synchronisation. In this way I'll post the maps on...
- Sat May 15, 2010 2:14 pm
- Forum: Maps / Campaigns
- Topic: Advanced tutorial (Planned Campaign)
- Replies: 10
- Views: 19389
Re: Advanced tutorial (Planned Campaign)
pejsek: so may you come on the irc?
important thing: I wonder if we shall start it with SGSL or wait till USL
important thing: I wonder if we shall start it with SGSL or wait till USL
Re: Music
interesting if he would be still interested...
- Mon Mar 29, 2010 12:01 pm
- Forum: Maps / Campaigns
- Topic: The Invention (Campaign)
- Replies: 4
- Views: 11153
Re: The Invention (Campaign)
Sure, I can help you :) but WHAT could I do? If you need ideas then I sure can help you... Erm... I meant help with ideas for scenarios :P I've just played your camp., couldn't before. It's very cool ^^ but after all I have some tips: * use more "space" commands in storyline, I wasn't qui...
- Sun Mar 28, 2010 12:13 am
- Forum: Ideas
- Topic: Sound Design/SFX
- Replies: 9
- Views: 36883
Re: Sound Design/SFX
Any progress? 2 years past... still around here?
- Fri Mar 26, 2010 10:12 pm
- Forum: General Discussions
- Topic: Using WinterDryads terrain+FOW as the default?
- Replies: 19
- Views: 38943
Re: Using WinterDryads terrain+FOW as the default?
btw: http://img46.imageshack.us/img46/4057/completesetresource2009.jpg aren't the submerged algaes suitting better? and about coulours etc: maybe let's do also day+night (changing smoothly), what would mean overlaying one dark layer in screen combining it wouldn't change game mechanics, but it would...
- Thu Mar 25, 2010 7:55 pm
- Forum: General Discussions
- Topic: Idea list discussion - from Feedback
- Replies: 1
- Views: 8612
Re: Idea list discussion - from Feedback
1) a) totally b)paving area is enough but yes if http://glob2.uservoice.com/forums/4988-globulation-2/suggestions/70592-earth including my latest comment c) totally d) totally d*) - I'd like also dangerous water - sea or sth... where you just can't swim. e)with more uses as here: http://globulation2...
- Mon Mar 22, 2010 11:33 am
- Forum: Maps / Campaigns
- Topic: Advanced tutorial (Planned Campaign)
- Replies: 10
- Views: 19389
Re: Advanced tutorial (Planned Campaign)
Things to add: I'd also add what are conditions to make the ground fertilied and what makes resources to grow :) (http://globulation2.org/wiki/Resource_Algorithm) I'd also mention about line and square building possibility :) 1b - not only warriors 1g - one more value attracts globules - if inn is u...
- Sun Mar 21, 2010 8:34 pm
- Forum: Maps / Campaigns
- Topic: Fruit Conquerors (Campaign)
- Replies: 21
- Views: 70158
Re: EDIT: Fruit Conquerors (Campaign)
Well... difficult question, I've asked on the irc: "<zenfur> "Well, sorry I have just one question again: If USL is released, will SGSL be useless? I mean won't it work anymore or will the new version still able to scripting with SGSL?" good question nickTime, Giszmo you know the answ...
- Sun Mar 21, 2010 6:34 pm
- Forum: Maps / Campaigns
- Topic: The Great War (Campaign) 7/10 scenarios
- Replies: 19
- Views: 31532
Re: The Great War (Campaign) 7/10 scenarios
No point in building school over there imho, this how I walk through this scenario quickly is: build some warriors and quickly take algae pool, cover it all with walls with no access, later you can make a little hole and put guarding warriors to let for enemies loose workers ^^ - warriors or turrets...
- Sun Mar 21, 2010 6:25 pm
- Forum: Maps / Campaigns
- Topic: Fruit Conquerors (Campaign)
- Replies: 21
- Views: 70158
Re: Fruit Theft (Campaign)
As far as I remember they are allied to everyone and they are scripted to be alive forever - it's to don't show "You won!" when I don't want, but at the moment I wish to. They are just for me to be sure that it won't happen, I don't know if it would. They are not allied to Ted and Ned, be...
- Sun Mar 21, 2010 6:19 pm
- Forum: Maps / Campaigns
- Topic: Advanced tutorial (Planned Campaign)
- Replies: 10
- Views: 19389
Re: Advanced tutorial (Planned Campaign)
I may try in October make advanced tutorial... with some basic strategies, and shortcuts. It can prevent noob asks for experienced players. Anyone have some suggestions or offer to help? List of things that I should include in advanced tutorial (help me with this): - farming, fertility... etc, - so...
- Sun Mar 21, 2010 5:40 pm
- Forum: Maps / Campaigns
- Topic: Fruit Conquerors (Campaign)
- Replies: 21
- Views: 70158
Re: Fruit Theft (Campaign)
Hi Zenfur, who are the purple guys in fourth mission? If I am not mistaken, they are not mentioned anywhere. As far as I remember they are allied to everyone and they are scripted to be alive forever - it's to don't show "You won!" when I don't want, but at the moment I wish to. They are ...