Search found 141 matches
- Tue Sep 12, 2006 6:00 am
- Forum: Feature Requests
- Topic: pause option
- Replies: 10
- Views: 17888
- Tue Sep 12, 2006 5:59 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
- Mon Sep 11, 2006 3:55 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
I think it would be much easier and simpler to just have a set global limit for each particular kind of resource. Sometimes when the game makes decisions for you it does thinks you don't want. With some things you just accept it as part of the game (like a glob stops doing something to go and build ...
- Sun Sep 10, 2006 8:22 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
GenixPro already turned markets into a storage. Unfortunately it doesn't work. From my point of view what is missing is automatism so the player doesn't need to switch each market to import or export this and that. Market has to be for all ressources. Limits have to be for the sum of all ressources...
- Sun Sep 10, 2006 12:14 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
- Sat Sep 09, 2006 11:54 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
- Sat Sep 09, 2006 10:56 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
- Sat Sep 09, 2006 9:04 pm
- Forum: Feature Requests
- Topic: don't take hostile buildings in concideration for warriors..
- Replies: 3
- Views: 10925
- Sat Sep 09, 2006 8:51 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
As far as the towers being effective against warriors: I haven't upgraded in a bit so I may be missing that patch What is magic attack? Is that the explorers attack? Also you said Gizmo is working on the improved market? do you mean a warehouse like market? Yes, the explorer attack is the magic att...
- Sat Sep 09, 2006 7:18 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
- Sat Sep 09, 2006 6:58 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
Actually after taking a closer look and playing around a bit more I find that the way towers are now work pretty good. Level1 towers are cheap and do a pretty good job at taking out explorers (for some reason I thought only level2 towers could hit air). Towers will slow up warriors but as is well kn...
- Sat Sep 09, 2006 5:24 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
Your probably right, changing the amount of fruit carried would be a better way to balance the fruit. The way to balance towers against warriors would be to lower the towers HP. Since with the proposed change towers would be immune to explorer attacks HP would only affect how easily warriors can kil...
- Sat Sep 09, 2006 9:04 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
One way of making warriors weak against explorers would be to simply allow magic attacks to completely ignore armor. Another option to the fruit balance question is to increase the fruit penalty to armor. An extra 2 (or maybe 1.5) damage per hit per fruit eaten would certain make fruited warriors we...
- Sat Sep 09, 2006 8:30 am
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45274
I've been playing around more with LAN games against myself and I've found that the way things are is pretty good. A few recommendations I would make to balance things would be to increase the damage explorers do to warriors and prevent explorers from damaging buildings at all. I would then lessen t...