Search found 141 matches

by Donkyhotay
Tue Sep 12, 2006 6:10 pm
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15298

Be aware you can use minGW on windows and this is what I use to compile a windows binary file.
by Donkyhotay
Tue Sep 12, 2006 6:00 am
Forum: Feature Requests
Topic: pause option
Replies: 10
Views: 17888

just FYI most of the shortcut keys (including the pause option) can be modified within settings menu. Just select keyboard settings.
by Donkyhotay
Tue Sep 12, 2006 5:59 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

Well, if you can implement it go ahead and let people try it.
by Donkyhotay
Mon Sep 11, 2006 3:55 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

I think it would be much easier and simpler to just have a set global limit for each particular kind of resource. Sometimes when the game makes decisions for you it does thinks you don't want. With some things you just accept it as part of the game (like a glob stops doing something to go and build ...
by Donkyhotay
Sun Sep 10, 2006 8:22 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

GenixPro already turned markets into a storage. Unfortunately it doesn't work. From my point of view what is missing is automatism so the player doesn't need to switch each market to import or export this and that. Market has to be for all ressources. Limits have to be for the sum of all ressources...
by Donkyhotay
Sun Sep 10, 2006 12:14 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

BTW I did upload my changes onto CVS. Magic attacks now go through armor but are incapable of damaging buildings. Towers now target explorers first, then warriors, then workers, then buildings.
by Donkyhotay
Sat Sep 09, 2006 11:54 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

My understanding is someone is working on making the market to be a global storage container for all resources (not just fruit). I'm not 100% certain who is working on it though.
by Donkyhotay
Sat Sep 09, 2006 10:56 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

Oops, sorry 'bout that.
by Donkyhotay
Sat Sep 09, 2006 9:04 pm
Forum: Feature Requests
Topic: don't take hostile buildings in concideration for warriors..
Replies: 3
Views: 10925

Umm... that would require the game to assign a bunch of workers to level the resources since warriors can't do that. Besides, it's not that difficult to just put up a clearing flag in front of your army.
by Donkyhotay
Sat Sep 09, 2006 8:51 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

As far as the towers being effective against warriors: I haven't upgraded in a bit so I may be missing that patch What is magic attack? Is that the explorers attack? Also you said Gizmo is working on the improved market? do you mean a warehouse like market? Yes, the explorer attack is the magic att...
by Donkyhotay
Sat Sep 09, 2006 7:18 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

Giszmo wrote:me? working on anything? I'd be happy if i could. It's saturday and I'm at work since 7 houres.

Unfortunately I can not do much more than advertise new players and programmers and participate at the ml.

Giszmo

I thought you were the one working on the improved market?
by Donkyhotay
Sat Sep 09, 2006 6:58 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

Actually after taking a closer look and playing around a bit more I find that the way towers are now work pretty good. Level1 towers are cheap and do a pretty good job at taking out explorers (for some reason I thought only level2 towers could hit air). Towers will slow up warriors but as is well kn...
by Donkyhotay
Sat Sep 09, 2006 5:24 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

Your probably right, changing the amount of fruit carried would be a better way to balance the fruit. The way to balance towers against warriors would be to lower the towers HP. Since with the proposed change towers would be immune to explorer attacks HP would only affect how easily warriors can kil...
by Donkyhotay
Sat Sep 09, 2006 9:04 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

One way of making warriors weak against explorers would be to simply allow magic attacks to completely ignore armor. Another option to the fruit balance question is to increase the fruit penalty to armor. An extra 2 (or maybe 1.5) damage per hit per fruit eaten would certain make fruited warriors we...
by Donkyhotay
Sat Sep 09, 2006 8:30 am
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45274

I've been playing around more with LAN games against myself and I've found that the way things are is pretty good. A few recommendations I would make to balance things would be to increase the damage explorers do to warriors and prevent explorers from damaging buildings at all. I would then lessen t...