Search found 36 matches

by quinnteh
Wed Sep 03, 2008 7:37 pm
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17374

Re: mingw compilation problem

Sigh it seems like we never bump into each other on IRC so I'll just go on here. Anyway I still don't get why it can detect the SDL stuff, zlib.h, and the boost stuff, but can't detect everything else. When everything is in the same place. I presume it looks for those stuff in the /local/include fol...
by quinnteh
Wed Sep 03, 2008 9:10 am
Forum: General Discussions
Topic: World background story?
Replies: 8
Views: 13340

Re: World background story?

Yea that might be the page I was talking about.

I like yours more than what I've read from there though :) Twisted technological visions ftw
by quinnteh
Tue Sep 02, 2008 9:48 pm
Forum: Bugs
Topic: need help trying to compile with Visual Studio
Replies: 5
Views: 11658

need help trying to compile with Visual Studio

What exactly do these lines in sdl_config.h do? /* Make sure that this isn't included by Visual C++ */ #ifdef _MSC_VER #error You should copy include/SDL_config.h.default to include/SDL_config.h #endif Firstly, I don't understand what is meant by "#error You should copy include/SDL_config.h.def...
by quinnteh
Sat Aug 30, 2008 3:58 pm
Forum: General Discussions
Topic: World background story?
Replies: 8
Views: 13340

Re: World background story?

As far as I know (though I'm probably not the best person to answer) there isn't yet an official backstory/universe to the game. But I have seen in some archives (forgot where) some discussion about this, could be in the wiki somewhere, and a lot of the suggestions there seem to be about making glob...
by quinnteh
Tue Aug 26, 2008 1:09 pm
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17374

Re: mingw compilation problem

I see... I actually did both but somehow the 2 folders ended up in my user directory. So I've just manually copied them over to the location you said, still getting the same outputs though. I'm getting on IRC now.
by quinnteh
Tue Aug 26, 2008 10:16 am
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17374

Re: mingw compilation problem

Don't worry about the path stuff, that's already been fixed by reinstalling everything and using C:\, I thought I would just share it to prevent anybody from making the same mistake. As for the tarball, so you mean that step is simply about unzipping those prerequisites to make them available? Assum...
by quinnteh
Mon Aug 25, 2008 4:16 pm
Forum: Feature Requests
Topic: Random Starting Locations
Replies: 5
Views: 11685

Re: Random Starting Locations

That's acceptable... you'll find out eventually anyway. And in this game it's not as easy as most other RTS games to send out a scouting unit as you can't guarantee the outcome of trying it here.
by quinnteh
Mon Aug 25, 2008 3:37 pm
Forum: Bugs
Topic: mingw compilation problem
Replies: 13
Views: 17374

mingw compilation problem

Hi all, I'm running Windows XP so I had to compile using mingw. Some time before this I couldn't even get scons to work, but it works now, problem solved by installing in C:\ rather than G:\ (I thought I meant to install in my actual OS drive). Now I have a new problem: YeeQin@YEEQIN ~/glob2_source ...
by quinnteh
Sun Aug 24, 2008 10:02 am
Forum: Feature Requests
Topic: Random Starting Locations
Replies: 5
Views: 11685

Re: Random Starting Locations

I suppose because the colors are already made to decide the starting location, implementing random starting locations is not as straightforward as it may have seemed (but still not too hard). So how about letting players set random colours? You will be given a random colour, and the colour you get w...
by quinnteh
Sun Aug 24, 2008 10:00 am
Forum: Feature Requests
Topic: Changing apearance of farmable land
Replies: 8
Views: 17056

Re: Changing apearance of farmable land

What is so hard about using that same gradient to apply the colour green to a tile? It will probably look better too, tiles that are very far inland will have a desert-like appearance.
by quinnteh
Sun Aug 24, 2008 9:57 am
Forum: Feature Requests
Topic: Minimum and Maximum Workers
Replies: 4
Views: 10232

Re: Minimum and Maximum Workers

Actually I think this is great. Everything will have by default a minimum of 0, and you can increase it as necessary. Also, if you have increased a certain building's minimum to above 0, that minimum will not be inherited by the next building of that type that you build, as is the case with the maxi...
by quinnteh
Sun Aug 24, 2008 9:54 am
Forum: Feature Requests
Topic: Micromanagement Due To Resources
Replies: 4
Views: 11472

Re: Micromanagement Due To Resources

Yes it would definitely make sense to be able to place a building over some resources and make the workers assigned to the construction clear the area first. So we will need to make construction areas have 2 stages, the first is the clearing stage and the second is the building stage, and we should ...
by quinnteh
Sun Aug 24, 2008 9:48 am
Forum: Feature Requests
Topic: Converting Enemy Units
Replies: 4
Views: 10936

Re: Converting Enemy Units

How far into the game exactly did your units start converting? Are you sure you had enough unoccupied inns to accommodate all your hungry units?
by quinnteh
Sun Aug 24, 2008 9:46 am
Forum: Feature Requests
Topic: Full Control
Replies: 7
Views: 13012

Re: Full Control

I think what he meant is, the units will still have their 'default' behaviour based on the tasks assigned, like it currently is, but if you click on a unit you can issue an order that will override the default behaviour until the manually assigned task is fulfilled. Is this what you meant?
by quinnteh
Sat Aug 23, 2008 4:17 pm
Forum: General Discussions
Topic: Globulation2 on LGDB
Replies: 5
Views: 10651

Re: Globulation2 on LGDB

Hi there, Thanks for that. Anything that can increase the player base is awesome :) I've checked out the page and it seems to me (being relatively new to glob2 myself) like your description is pretty accurate, just not sure about the genre. I'm not sure if there's a better genre for it, but it just ...