You can't? You could on the old forum...Ion bidon wrote:Unfortunately we cannot remove users. We can ban them but we cannot remove them.
Search found 55 matches
- Sun Jan 08, 2006 6:37 pm
- Forum: Feedback
- Topic: accidentally generated 2 accounts
- Replies: 5
- Views: 14538
- Sun Jan 08, 2006 1:54 pm
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 27358
the only thing that needs to be figured out is the warriors still have this issue where they'll get caught behind some other warriors and won't go around the sides, so they become useless. That's the worst part right now :/ If you don't mind micromanaging, you can make them move with forbidden areas.
- Wed Jan 04, 2006 11:58 am
- Forum: Feature Requests
- Topic: guard area should disappear when a warrior reaches it
- Replies: 3
- Views: 5743
- Mon Jan 02, 2006 1:10 pm
- Forum: Feature Requests
- Topic: guard area should disappear when a warrior reaches it
- Replies: 3
- Views: 5743
- Mon Jan 02, 2006 1:06 pm
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 27358
<%-of-lost-life(%-of-life(from maxlive))> / 55 seconds = <duration-of-stun> That looks like it's in units of seconds^-1, rather than seconds, but I assume you meant it like this (<%-of-lost-life(%-of-life(from maxlive))> / 55) seconds = <duration-of-stun> when I say that that would usually stun the...
- Mon Jan 02, 2006 1:01 pm
- Forum: Feature Requests
- Topic: Cost of the swarm needs to be changed
- Replies: 18
- Views: 24624
- Sat Dec 24, 2005 9:57 pm
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 27358
- Thu Dec 22, 2005 11:55 pm
- Forum: Strategies
- Topic: GrowFast Strategy
- Replies: 4
- Views: 13823
- Thu Dec 22, 2005 11:49 pm
- Forum: Feature Requests
- Topic: Attacking means stopping the enemy
- Replies: 13
- Views: 27358
I actually find it quite nice the way massive battles currently work. Two huge armies may engage, but no one can die in a big battle line; one side will have all its warriors retreat eventually, and only the last few will be killed. Then the winning army gets to pillage. This change would make battl...
- Thu Dec 22, 2005 11:45 pm
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 33699
Clearing area: Pave roads with this. it's ONLY good for areas that are frequented and would cause difficulties in the case of overgrowing. But it's good. Forbidden area: Good for preventing the harvest of enemy-controlled resources, for farming, and for influencing the movement of idle globs. The fi...