Search found 49 matches

by AppleBoy
Sat Jan 14, 2006 5:08 am
Forum: Feature Requests
Topic: Cost of the swarm needs to be changed
Replies: 18
Views: 24521

we've been discussing the tower issue quite a bit, all of the devs are up in arms over this.

Kyle
by AppleBoy
Mon Jan 09, 2006 10:03 pm
Forum: Feature Requests
Topic: Cost of the swarm needs to be changed
Replies: 18
Views: 24521

good suggestion. I really think we need to make level3 towers be able to attack air. back on topic: I really like the cost of the swarms being at 35, but maps need to be recreated because many of them don't have enough wheat in one spot to properly build, such as, I think it's playground? I'm going ...
by AppleBoy
Sun Jan 08, 2006 8:53 am
Forum: Feature Requests
Topic: Cost of the swarm needs to be changed
Replies: 18
Views: 24521

For the most part I like it, except it renders some of the smaller maps with wheat spread out useless, so some maps need to be redone. Perhaps allow more wheat per spot? 10 instead of 5?
by AppleBoy
Sun Jan 08, 2006 8:52 am
Forum: Feature Requests
Topic: game desc. in main lounge, and then more info in game lounge
Replies: 3
Views: 5250

that's cool, all I ask in the meantime is that you PLEASE log into dioxide, learn how the db works for usernames and passwords, and figure out how to integrate YOG into that for encrypting passwds

that's the next major goal right now

anyway, bedtime for me
by AppleBoy
Mon Jan 02, 2006 7:32 pm
Forum: Feature Requests
Topic: Attacking means stopping the enemy
Replies: 13
Views: 25875

the only thing that needs to be figured out is the warriors still have this issue where they'll get caught behind some other warriors and won't go around the sides, so they become useless. That's the worst part right now :/
by AppleBoy
Mon Jan 02, 2006 7:30 pm
Forum: Feature Requests
Topic: Cost of the swarm needs to be changed
Replies: 18
Views: 24521

true, I like the separation from other RTS', but I still think that it should be higher, considering it is the most important building in the game, and being able to mass produce on the fly can hurt others. There was one game where I made 15, filled them all up to 20 without producing units, built u...
by AppleBoy
Thu Dec 29, 2005 7:57 am
Forum: Feature Requests
Topic: Cost of the swarm needs to be changed
Replies: 18
Views: 24521

Cost of the swarm needs to be changed

I was talking to ion about this, and due to the nature of this building, it really should cost more to produce another one

in every other game it costs just about the most out of every other building. something like 20 wheat and 10 wood would be better. Makes the game more challenging too :)
by AppleBoy
Thu Dec 29, 2005 7:51 am
Forum: Feature Requests
Topic: game desc. in main lounge, and then more info in game lounge
Replies: 3
Views: 5250

game desc. in main lounge, and then more info in game lounge

In more detail: In the main lounge, basically when you join online, when a game is created, there should be some info next to it, such as size, and how many players are in/availible so, such as on triangle it would be triangle - 128x128 - 2/3 or something along those lines. A breif thing above the w...
by AppleBoy
Sat Dec 24, 2005 8:31 am
Forum: Strategies
Topic: GrowFast Strategy
Replies: 4
Views: 12478

totally good idea, now I know how to get back at you :twisted: :twisted:
by AppleBoy
Sat Dec 24, 2005 8:28 am
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31666

that's something we should create, some sort of road you can create, but can also put a building on, to keep from having to always have a clearing flag/area created. As for the guard thing, you're just wishing :P I think in another game I might check that out a bit more, because I want to see if som...
by AppleBoy
Sat Dec 24, 2005 8:25 am
Forum: Feature Requests
Topic: Attacking means stopping the enemy
Replies: 13
Views: 25875

good point. I just don't like how they walk away while they're supposedly being hit. something needs to be done on that, but how should the glob react? just standing their doesn't work
by AppleBoy
Sun Dec 18, 2005 8:18 am
Forum: Help
Topic: compile error
Replies: 3
Views: 4771

I'll try to find the info about that bug. Will get back to you
by AppleBoy
Sun Dec 18, 2005 6:52 am
Forum: Bugs
Topic: Please use our bug-tracking at ysagoon!
Replies: 1
Views: 9025

yes, the plan is to make this forum link to the bugtacker
by AppleBoy
Sun Dec 18, 2005 12:58 am
Forum: Help
Topic: compile error
Replies: 3
Views: 4771

I remember there is a way around that, and also a fix, but I can't remember how to use them.

can you give us some more details? such as what OS/distro, version, etc?
by AppleBoy
Sun Dec 18, 2005 12:56 am
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31666

nah, the areas are quite helpful. well, the clearing when is iffy, but the do not go zone and guard ones are quite helpful.