Search found 81 matches
- Tue Jul 29, 2008 5:28 am
- Forum: Bugs
- Topic: Micromanagement and Work Stoppage
- Replies: 4
- Views: 10174
Micromanagement and Work Stoppage
I am having a big problem with making sure certain jobs get done. In certain situations I find that workers will not complete certain buildings and will leave them sitting there. I am also making sure that the number of jobs does not exceed the number of workers. This problem, recently, may have to ...
- Fri Nov 03, 2006 9:18 am
- Forum: Feature Requests
- Topic: Changing apearance of farmable land
- Replies: 8
- Views: 18358
i didn't know that. Either way it is a little confusing. Also it is really annoying trying to farm where it will not grow. Some maps place wheat where it will not regrow and several times i was attempting to use farming techniques and spent a good two or three minutes watching to see if it is regrow...
- Wed Nov 01, 2006 7:54 pm
- Forum: Feature Requests
- Topic: Changing apearance of farmable land
- Replies: 8
- Views: 18358
Changing apearance of farmable land
It would really make the game easier to learn if we changed the apearance of all land within 15 squares of water. Just add a few shades of green to it so that all players can quickly determine where wheat and trees can and cannot grow.
- Wed Nov 01, 2006 7:51 pm
- Forum: Feature Requests
- Topic: Farm micromanagement
- Replies: 11
- Views: 24905
- Mon Oct 02, 2006 7:52 pm
- Forum: Feature Requests
- Topic: A unique approach to races.
- Replies: 5
- Views: 14813
Definatly, the time and resources should be affected. Also the hunger requirments as well maybe? This way you can create powerhouses but you would only have a few of them. This would lead to very interesting games. Maybe even allow changes durning the game. One thing that would definatly add to the ...
- Mon Sep 18, 2006 4:18 am
- Forum: Help
- Topic: Tutorial stopped
- Replies: 9
- Views: 12165
I had a similiar problem when I went through it. I do not remeber what the last step was. It is possible they asked me to do something and i was distracted and missed the message or just forgot what it was. Either way that tutorial is far too long to start over. There definatly needs to be a way to ...
- Sat Sep 09, 2006 11:35 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45620
- Sat Sep 09, 2006 8:25 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45620
- Sat Sep 09, 2006 5:41 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45620
it should take several warriors to take out a tower. In fact i think they are a little weak at the moment. Just because we have the triangle going on does not mean that a single lone warrior has to be able to take out a tower singlehandedly. No, Towers take up more room which means less towers can f...
Compiling
I am attempting to write a new ai for glob 2. What is the best way to compile this program, I am currently running XP with VC 2006. The source file apears to be VC 2003 and it doesnt convert well to 2006. Should I install 2003 on my computer or would Linux or Unix be the OS of choice? I have access ...
- Fri Sep 01, 2006 6:55 am
- Forum: Bugs
- Topic: possible problem with Reach To Infinity AI
- Replies: 0
- Views: 27310
possible problem with Reach To Infinity AI
I am not reporting a bug that I have seen while playing... I am reading the source code and I noticed something that I believe will cause problems for people running the game in other languages. I am currently following the directions for creating a new AI (http://globulation2.org/wiki/Making_An_AI_...