Search found 262 matches

by Giszmo
Sun May 17, 2009 9:19 pm
Forum: Maps / Campaigns
Topic: Maps by Zenfur ت
Replies: 26
Views: 13228

Re: Maps by Zenfur ت

i'd also say wheat is balanced in blitz. player 2 is closer to the plums. i hate no-grow-areas. as i doubt fruits play a big role on that map i guess it is fun to play :)
by Giszmo
Thu May 14, 2009 1:34 am
Forum: General Discussions
Topic: Style of this forum
Replies: 0
Views: 3049

Style of this forum

hi guys i justed hacked a bit in the styles of the forum to make the globulation2-style more usable. unfortunately some dark fonts were not readable on the dark gras and making those fonts brighter also affected fonts used on brighter backgrounds. if anybody is willing to hack the css he may post hi...
by Giszmo
Wed May 13, 2009 5:12 pm
Forum: General Discussions
Topic: fertility
Replies: 5
Views: 2842

Re: fertility

as the no-grow area from the editor gives no visual feedback to the user that there will never ever grow anything, i would like to either remove it or give it some visual feedback as now people will try to extend their fields into areas nothing will grow on. there is no opposite like a max-grow area...
by Giszmo
Tue May 12, 2009 10:16 pm
Forum: General Discussions
Topic: fertility
Replies: 5
Views: 2842

Re: fertility

the growth rate is proportional to the amount of water in the surrounding square 15 tiles in each direction and to the neighboring wheat at distance 1 each diagonally and straight.
by Giszmo
Mon May 11, 2009 12:13 am
Forum: Maps / Campaigns
Topic: The Great War (Campaign) 7/10 scenarios
Replies: 19
Views: 8241

Re: The Great War campaign (3/8 scenarios done)

in the second mission the own warrior already can swim :(

else: i would like to see other than tutorial-campaigns. i mean campaigns that don't restrict the usage of certain buildings. what do you think? wouldn't it be interesting to make something like "survive 10 waves" or so?
by Giszmo
Mon May 04, 2009 2:55 pm
Forum: Ideas
Topic: Finnish Translation
Replies: 3
Views: 2405

Re: Finnish Translation

Hi Kokolihapihvi,

thanx for your effort. I've pushed your update to the server including your line in the authors file:
http://hg.globulation2.org/glob2-new/rev/26f1393aedb1

Regards

Giszmo
by Giszmo
Sun May 03, 2009 11:26 am
Forum: General Discussions
Topic: flying guys
Replies: 8
Views: 3772

Re: flying guys

on big maps prestige win is too strong. now if you want to play an epic 1on1 on a map 512² you can win by prestige before a real battle could possible come up. else: well ... maybe i want a game that stucks and that's why i pick a big map. i wouldn't want an ultimate winning weapon like the explorer...
by Giszmo
Sat May 02, 2009 4:18 pm
Forum: General Discussions
Topic: flying guys
Replies: 8
Views: 3772

Re: flying guys

right. they were to strong and got rebalanced. do i get you right that you don't like the change? i like it.
by Giszmo
Sat May 02, 2009 11:58 am
Forum: General Discussions
Topic: flying guys
Replies: 8
Views: 3772

Re: flying guys

compared to when they could kill a racetrack in 2 strikes? definitely. now they only attack units and do so much weaker than before.
by Giszmo
Sat May 02, 2009 11:56 am
Forum: Maps / Campaigns
Topic: Maps by Zenfur ت
Replies: 26
Views: 13228

Re: Maps by Zenfur ;)

and make old maps better changing what you will say hmmm... then maybe you want to try and fix triangle? originally it was with 2 fruit in each corner what i liked (one in each corner would be better i guess) but the real problem now is the right side to grow close and one corner having more wheat ...
by Giszmo
Sat May 02, 2009 11:44 am
Forum: General Discussions
Topic: translations
Replies: 2
Views: 2136

Re: translations

skip "third". there is not a single complete translation in the sense that it has no errors. even english has some errors.
by Giszmo
Sat May 02, 2009 11:43 am
Forum: Bugs
Topic: BiDi problem: Arabic letters won't merge together!
Replies: 7
Views: 5294

Re: BiDi problem: Arabic letters won't merge together!

https://savannah.nongnu.org/bugs/index.php?26420 is a better place than the ml although the bt is again not being as actively watched as the ml.
by Giszmo
Sat May 02, 2009 11:27 am
Forum: Bugs
Topic: BiDi problem: Arabic letters won't merge together!
Replies: 7
Views: 5294

Re: BiDi problem: Arabic letters won't merge together!

hi etieffen i will post your original post on the mailing list. maybe somebody who has introduced bidi can fix it. thanx for translating and reporting the bug. your translation would best go to the ml, too. if you post it here, it will certainly not be lost neither but as zenfur said, the devs notic...
by Giszmo
Mon Apr 20, 2009 4:40 pm
Forum: General Discussions
Topic: hi
Replies: 14
Views: 5573

Re: hi

i try to get them coding ;) point them to scm, mailing list, irc ...
by Giszmo
Mon Apr 20, 2009 4:21 pm
Forum: Bugs
Topic: Little spell bug(s)
Replies: 1
Views: 2006

Re: Little spell bug(s)

YOG said to me "You where kicked from the game" If you want to further help fix things you can identify those translatable strings like that: go to http://hg.globulation2.org/glob2-new browsing to manifest -> data -> texts.en.txt you end up here: http://hg.globulation2.org/glob2-new/file/7326a7bb1b...