Search found 262 matches
- Sun May 17, 2009 9:19 pm
- Forum: Maps / Campaigns
- Topic: Maps by Zenfur ت
- Replies: 26
- Views: 70789
Re: Maps by Zenfur ت
i'd also say wheat is balanced in blitz. player 2 is closer to the plums. i hate no-grow-areas. as i doubt fruits play a big role on that map i guess it is fun to play
- Thu May 14, 2009 1:34 am
- Forum: General Discussions
- Topic: Style of this forum
- Replies: 0
- Views: 24378
Style of this forum
hi guys i justed hacked a bit in the styles of the forum to make the globulation2-style more usable. unfortunately some dark fonts were not readable on the dark gras and making those fonts brighter also affected fonts used on brighter backgrounds. if anybody is willing to hack the css he may post hi...
- Wed May 13, 2009 5:12 pm
- Forum: General Discussions
- Topic: fertility
- Replies: 5
- Views: 10217
Re: fertility
as the no-grow area from the editor gives no visual feedback to the user that there will never ever grow anything, i would like to either remove it or give it some visual feedback as now people will try to extend their fields into areas nothing will grow on. there is no opposite like a max-grow area...
- Tue May 12, 2009 10:16 pm
- Forum: General Discussions
- Topic: fertility
- Replies: 5
- Views: 10217
Re: fertility
the growth rate is proportional to the amount of water in the surrounding square 15 tiles in each direction and to the neighboring wheat at distance 1 each diagonally and straight.
- Mon May 11, 2009 12:13 am
- Forum: Maps / Campaigns
- Topic: The Great War (Campaign) 7/10 scenarios
- Replies: 19
- Views: 30333
Re: The Great War campaign (3/8 scenarios done)
in the second mission the own warrior already can swim
else: i would like to see other than tutorial-campaigns. i mean campaigns that don't restrict the usage of certain buildings. what do you think? wouldn't it be interesting to make something like "survive 10 waves" or so?
else: i would like to see other than tutorial-campaigns. i mean campaigns that don't restrict the usage of certain buildings. what do you think? wouldn't it be interesting to make something like "survive 10 waves" or so?
- Mon May 04, 2009 2:55 pm
- Forum: Ideas
- Topic: Finnish Translation
- Replies: 3
- Views: 9749
Re: Finnish Translation
Hi Kokolihapihvi,
thanx for your effort. I've pushed your update to the server including your line in the authors file:
http://hg.globulation2.org/glob2-new/rev/26f1393aedb1
Regards
Giszmo
thanx for your effort. I've pushed your update to the server including your line in the authors file:
http://hg.globulation2.org/glob2-new/rev/26f1393aedb1
Regards
Giszmo
- Sun May 03, 2009 11:26 am
- Forum: General Discussions
- Topic: flying guys
- Replies: 8
- Views: 12350
Re: flying guys
on big maps prestige win is too strong. now if you want to play an epic 1on1 on a map 512² you can win by prestige before a real battle could possible come up. else: well ... maybe i want a game that stucks and that's why i pick a big map. i wouldn't want an ultimate winning weapon like the explorer...
- Sat May 02, 2009 4:18 pm
- Forum: General Discussions
- Topic: flying guys
- Replies: 8
- Views: 12350
Re: flying guys
right. they were to strong and got rebalanced. do i get you right that you don't like the change? i like it.
- Sat May 02, 2009 11:58 am
- Forum: General Discussions
- Topic: flying guys
- Replies: 8
- Views: 12350
Re: flying guys
compared to when they could kill a racetrack in 2 strikes? definitely. now they only attack units and do so much weaker than before.
- Sat May 02, 2009 11:56 am
- Forum: Maps / Campaigns
- Topic: Maps by Zenfur ت
- Replies: 26
- Views: 70789
Re: Maps by Zenfur ;)
and make old maps better changing what you will say hmmm... then maybe you want to try and fix triangle? originally it was with 2 fruit in each corner what i liked (one in each corner would be better i guess) but the real problem now is the right side to grow close and one corner having more wheat ...
- Sat May 02, 2009 11:44 am
- Forum: General Discussions
- Topic: translations
- Replies: 2
- Views: 8574
Re: translations
skip "third". there is not a single complete translation in the sense that it has no errors. even english has some errors.
- Sat May 02, 2009 11:43 am
- Forum: Bugs
- Topic: BiDi problem: Arabic letters won't merge together!
- Replies: 7
- Views: 13178
Re: BiDi problem: Arabic letters won't merge together!
https://savannah.nongnu.org/bugs/index.php?26420 is a better place than the ml although the bt is again not being as actively watched as the ml.
- Sat May 02, 2009 11:27 am
- Forum: Bugs
- Topic: BiDi problem: Arabic letters won't merge together!
- Replies: 7
- Views: 13178
Re: BiDi problem: Arabic letters won't merge together!
hi etieffen i will post your original post on the mailing list. maybe somebody who has introduced bidi can fix it. thanx for translating and reporting the bug. your translation would best go to the ml, too. if you post it here, it will certainly not be lost neither but as zenfur said, the devs notic...
- Mon Apr 20, 2009 4:40 pm
- Forum: General Discussions
- Topic: hi
- Replies: 14
- Views: 21597
Re: hi
i try to get them coding point them to scm, mailing list, irc ...
- Mon Apr 20, 2009 4:21 pm
- Forum: Bugs
- Topic: Little spell bug(s)
- Replies: 1
- Views: 7768
Re: Little spell bug(s)
YOG said to me "You where kicked from the game" If you want to further help fix things you can identify those translatable strings like that: go to http://hg.globulation2.org/glob2-new browsing to manifest -> data -> texts.en.txt you end up here: http://hg.globulation2.org/glob2-new/file/...