Search found 262 matches
- Sun Jan 18, 2009 2:40 am
- Forum: Ideas
- Topic: how does ur globulation looks like?
- Replies: 4
- Views: 9901
Re: how does ur globulation looks like?
i would like to have theming for those working on new themes. i would not like it for the average player. i think of the theme as a kind of corporate identity. i commented those pix on the ml already. i like the terrain stuff. it is definitely better. also i'd love to see other buildings being redon...
- Sat Jan 17, 2009 4:10 am
- Forum: Deutsch
- Topic: Sounddesinger sucht
- Replies: 1
- Views: 20357
Re: Sounddesinger sucht
Hi Florian
brauchen tun wir immer Leute
Aber Du bist ja mittlerweile auf der mailing liste (?). dort tummeln sich auch alle entwickler. da kann dir sicher weitergeholfen werden.
gruß,
giszmo
brauchen tun wir immer Leute
Aber Du bist ja mittlerweile auf der mailing liste (?). dort tummeln sich auch alle entwickler. da kann dir sicher weitergeholfen werden.
gruß,
giszmo
- Sat Jan 17, 2009 4:09 am
- Forum: Feedback
- Topic: Glboulation 2 Review
- Replies: 1
- Views: 7884
Re: Glboulation 2 Review
thanx. do you have access to their forum? if so: yes, "voice volume" referes to the built in voip client.
somehow i missed a link to globulation2.org
greetings,
giszmo
somehow i missed a link to globulation2.org
greetings,
giszmo
- Sat Jan 17, 2009 4:06 am
- Forum: Ideas
- Topic: New board for questions by developers
- Replies: 2
- Views: 8865
Re: New board for questions by developers
Donkyhotay said it already: the ml is the place where you get quick answers.
can't find frequenzy now. guess it is 15/s but i think i remember having read 25/s
greetings,
giszmo
can't find frequenzy now. guess it is 15/s but i think i remember having read 25/s
greetings,
giszmo
- Sat Jan 17, 2009 3:59 am
- Forum: Ideas
- Topic: how does ur globulation looks like?
- Replies: 4
- Views: 9901
Re: how does ur globulation looks like?
hi
looks like you know what you are doing
i don't know what the others think of it and many like the childish look of glob2, but i like your grass and the button shape. the color is too aggressive(?).
greetings,
giszmo
looks like you know what you are doing
i don't know what the others think of it and many like the childish look of glob2, but i like your grass and the button shape. the color is too aggressive(?).
greetings,
giszmo
- Sat Jan 17, 2009 3:45 am
- Forum: Bugs
- Topic: Crashes after start between linux/win,different files?
- Replies: 1
- Views: 6993
Re: Crashes after start between linux/win,different files?
maybe the assertion would help here but if it is a world desync, what it most likely was, we probably have fixed that already. please try again once beta4 is out. (beta4 still has a crash bug concerning markets)
greetings, giszmo
greetings, giszmo
- Sat Jan 17, 2009 3:39 am
- Forum: General Discussions
- Topic: Why keep the game in Sourceforge and nongnu.org?
- Replies: 2
- Views: 8857
Re: Why keep the game in Sourceforge and nongnu.org?
Day Number of visits Pages Hits Bandwidth 01 Jan 2009 524 3490 14417 239.34 MB 02 Jan 2009 536 3384 14003 180.03 MB 03 Jan 2009 528 3817 15013 330.09 MB 04 Jan 2009 542 3364 14007 173.75 MB 05 Jan 2009 531 3299 13396 175.74 MB 06 Jan 2009 525 3429 12636 152.58 MB 07 Jan 2009 486 2918 12583 194.12 MB...
- Sat Jan 17, 2009 3:35 am
- Forum: General Discussions
- Topic: hi
- Replies: 14
- Views: 20719
Re: hi
hi fede, there are other interesting rts out there. my little brother loves total commander, the successor of total annihilation what had an innovative command queue system at its time. campaigns got broken through changes in the code. you can recreate them using the mapeditor with its scripting. ea...
- Mon Dec 01, 2008 12:54 am
- Forum: Feature Requests
- Topic: Full Control
- Replies: 7
- Views: 12814
Re: Full Control
the coders of glob2 spent some thoughts on what should have higher and what should have lower prio. inns have high if not highes prio for exactly that reason. if now people want to override this i would wonder if anybody would code an override to the override. top priority will be more than inn medi...
- Mon Dec 01, 2008 12:50 am
- Forum: Ideas
- Topic: Porting Globulation & New Story-line
- Replies: 1
- Views: 7076
Re: Porting Globulation & New Story-line
hi
we have chatted already so you know what i think of it.
i'm very curious what you will really make out of your ideas.
hoping to see results
the forum is not the best place to get feedback. maybe you want to join the mailing list?
greetings,
giszmo
we have chatted already so you know what i think of it.
i'm very curious what you will really make out of your ideas.
hoping to see results
the forum is not the best place to get feedback. maybe you want to join the mailing list?
greetings,
giszmo
- Mon Dec 01, 2008 12:47 am
- Forum: Help
- Topic: Unable to connect to YOG
- Replies: 2
- Views: 6974
Re: Unable to connect to YOG
hi sorry, the server was down. unfortunately i could not find out what was wrong but restarting the yog server solved the problem. thanx for reporting ;) next time maybe you want to join the irc (irc://irc.globulation2.org/glob2). if others are playing they will be on that channel, too. if not you c...
- Mon Dec 01, 2008 12:40 am
- Forum: Feature Requests
- Topic: New building to lengthen unit stomach and HP bars
- Replies: 3
- Views: 10449
Re: New building to lengthen unit stomach and HP bars
as i said: ideas are not the problem. and no, replenish was not what i would code. what i don't like about the concept is that the post could remain being a turret/inn/hospital only, so i would prefer to have it with all 3 functions over the whole time of existence. maybe a time limit during which i...
- Thu Nov 27, 2008 3:01 pm
- Forum: Ideas
- Topic: New translation: Catalan
- Replies: 1
- Views: 7063
Re: New translation: Catalan
Hi, we target at having many languages even as keeping them up todate is hard. with the wiki i guess you will need no help. for the game itself the way to go for now is to work with the language files. please use the latest one so you don't repeat work others have done, too. you find the latest vers...
- Thu Nov 27, 2008 2:56 pm
- Forum: Feature Requests
- Topic: Display cursor coordinate in Editor
- Replies: 1
- Views: 7828
Re: Display cursor coordinate in Editor
one of my plans was to introduce this feature "n times the same map" for already modified maps, too. so you could start with one map, multiply it 4x2 times and modifie the result.
Greetings,
giszmo
Greetings,
giszmo
- Thu Nov 27, 2008 2:54 pm
- Forum: Help
- Topic: Automating setting up the game
- Replies: 1
- Views: 6996
Re: Automating setting up the game
hi, i would welcome such a patch as it might allow to plug in globulation into messangers or similar. you are welcome to provide a patch and i will happily push it to our repository for future versions. you would get mentioned in the authors section. that's all we can offer in return. as a start you...