Search found 157 matches
- Mon May 18, 2009 8:40 pm
- Forum: General Discussions
- Topic: stuff for editor
- Replies: 7
- Views: 22979
Re: stuff for editor
new terrains! which may be: - cliffes, - deep water, and other stuffs like - permament shroud - no fog :) - loops in scripting language (better than label and jump) - importance of objectives (needed to win, not needed to win) if you fail needed to win one, you loose:roll: - some new brushes (2x2 fo...
- Sun May 17, 2009 8:48 pm
- Forum: Tournaments!
- Topic: Torunament?
- Replies: 34
- Views: 244180
Re: Torunament?
Ohh... Come on, only 3 persons?
- Sun May 17, 2009 7:05 pm
- Forum: Maps / Campaigns
- Topic: Maps by Zenfur ت
- Replies: 26
- Views: 71570
Re: Maps by Zenfur ت
It is VERY balanced, I counted it all and made it all to be 4 (clicked and clicked and clicked... until 4). I don't have more balanced-wheat map
- Sat May 16, 2009 2:13 pm
- Forum: Maps / Campaigns
- Topic: The Great War (Campaign) 7/10 scenarios
- Replies: 19
- Views: 30730
Re: The Great War campaign (3/8 scenarios done)
Scenario 4: easy, very little workers of Nicowar couldn't handle jobs which nicowar gave to him... Numbi was ok, but I destroyed him at 5th minute. Towers on the island weren't disturbing, change them to the LVL 2 to make them more challenging. You should large Nicowar's base, a lot and add much mor...
- Wed May 13, 2009 1:41 pm
- Forum: General Discussions
- Topic: fertility
- Replies: 5
- Views: 10427
Re: fertility
Good to know that these are 15 tiles.
How does sand behave with fertilling?
btw. I proposited some ideas to additionaly fertile wheat and wood (for example aqueduct)
How does sand behave with fertilling?
btw. I proposited some ideas to additionaly fertile wheat and wood (for example aqueduct)
- Mon May 11, 2009 8:56 pm
- Forum: Maps / Campaigns
- Topic: The Great War (Campaign) 7/10 scenarios
- Replies: 19
- Views: 30730
Re: The Great War campaign (3/8 scenarios done)
About fortress in 2nd mission, one tower has no access to free space to be refilled with stones. I also find range of that tower far too big (it reaches my globs!) but maybe it's good... Giszmo: figured the same, the first warrior shouldn't be able to swim in scenario 2. About survival, I want to do...
- Sun May 10, 2009 5:06 pm
- Forum: Maps / Campaigns
- Topic: The Great War (Campaign) 7/10 scenarios
- Replies: 19
- Views: 30730
Re: The Great War campaign (3/8 scenarios done)
Just tested it It's nice! It also shows the basics of the game and value of algaes
Good luck in finishing it. First missions are good, it's nice, but in further part of campaign I look forward to something challenging
Good luck in finishing it. First missions are good, it's nice, but in further part of campaign I look forward to something challenging
- Sun May 10, 2009 3:51 pm
- Forum: Maps / Campaigns
- Topic: A Mirrage of Wheat
- Replies: 8
- Views: 17804
Re: A Mirrage of Wheat
I usually get on YOG 16:00 -- 20:00 CET (sometimes longer)
- Fri May 08, 2009 3:31 pm
- Forum: Maps / Campaigns
- Topic: A Mirrage of Wheat
- Replies: 8
- Views: 17804
Re: A Mirrage of Wheat
First: You should set topic "maps by tyrone" or sth :) Second: I may help you with balancing the map and whatever you need. Third: Edit option!! Fourth: I have to try them!!! :D @edit:Fifth: I already tried them, I don't think that they are balanced (attending to living space/wood/wheat), ...
- Thu May 07, 2009 2:56 pm
- Forum: Maps / Campaigns
- Topic: A Mirrage of Wheat
- Replies: 8
- Views: 17804
Re: A Mirrage of Wheat
Sounds very cool, I'll add to my todo map list something in this type :) I am sure that balancing this will be hard, and I think that here very useful would be my cliffes which hasn't been done yet :(. This map would be also very practical, playable 1v1, 2v2, 2v2v1, 2v1 :) regards Zenfur edit: Map d...
- Tue May 05, 2009 7:04 pm
- Forum: General Discussions
- Topic: flying guys
- Replies: 8
- Views: 12591
Re: flying guys
I won with Apple because of these wonderful birds! Few seconds and his mighty 4-level army was dead! (birds are best to defend I think, there are no towers to destroy them.
- Sun May 03, 2009 1:22 pm
- Forum: General Discussions
- Topic: flying guys
- Replies: 8
- Views: 12591
Re: flying guys
on big maps prestige win is too strong. now if you want to play an epic 1on1 on a map 512² you can win by prestige before a real battle could possible come up. else: well ... maybe i want a game that stucks and that's why i pick a big map. i wouldn't want an ultimate winning weapon like the explore...
- Sat May 02, 2009 6:21 pm
- Forum: Maps / Campaigns
- Topic: Maps by Zenfur ت
- Replies: 26
- Views: 71570
Re: Maps by Zenfur ;)
I asked for that tooKobuta wrote:yeah we played yesterday and we wondered why there was no fruit!!!
and online there is no way to upgrade maps! once you have put a map up, if you change it, you have to change it's name and put it up again...can that be changed?
- Sat May 02, 2009 1:59 pm
- Forum: General Discussions
- Topic: Popularity of the Game
- Replies: 22
- Views: 42302
Re: Popularity of the Game
I'd like to bump this theard . I found globulation on the happypenguin.org, played it a year ago 3 times, forgot, and remembered in March this year and this is how I am here now.
I hope donkyhotay will come back...I found glob2 on happypenguin.org doing a search for RTS games.
- Fri May 01, 2009 7:38 pm
- Forum: Bugs
- Topic: BiDi problem: Arabic letters won't merge together!
- Replies: 7
- Views: 13407
Re: BiDi problem: Arabic letters won't merge together!
Hm, actually Giszmo is the only dev who reads forum :( @Kobuta: you have the answer to "what language do you translate to" (or something like that) in Maps by Zenfur topic (btw some new 1v1 maps will be done soon, as well I will make 3 players maps, because I see that we don't have many :|...