Search found 262 matches
- Mon Jan 02, 2006 12:09 am
- Forum: Strategies
- Topic: Levels needed
- Replies: 11
- Views: 23420
my upgrade strategy
i do upgrades in mass. so when i have schools i have a look at them from time to time and when i see they are no more full all of them i upgrade them assumeing there are enough globs to do the job. haveing level 1 scools aside level 2 schools (bug?) makes no sence as globs can directly upgrade from ...
- Mon Jan 02, 2006 12:08 am
- Forum: Feature Requests
- Topic: don't take hostile buildings in concideration for warriors..
- Replies: 3
- Views: 12438
don't take hostile buildings in concideration for warriors..
don't take hostile buildings in concideration for warriors gradients. closed routes should not stop warriors from finding the way.
and again we hit something where gradients should be more flexible. every step on buildings could count as several steps on normal ground.
and again we hit something where gradients should be more flexible. every step on buildings could count as several steps on normal ground.
- Mon Jan 02, 2006 12:05 am
- Forum: Feature Requests
- Topic: guard area should disappear when a warrior reaches it
- Replies: 3
- Views: 5746
guard area should disappear when a warrior reaches it
guard area should disappear when a warrior reaches it so i can place it on buildings i want to get destroyed.
building gets destroyed
warriors walk there
area gets removed
warriors walk up the guard-hill for some other building
name it attack area
building gets destroyed
warriors walk there
area gets removed
warriors walk up the guard-hill for some other building
name it attack area
- Sun Jan 01, 2006 9:58 pm
- Forum: Feature Requests
- Topic: upradeing globs should take longer
- Replies: 16
- Views: 25897
upradeing globs should take longer
It is odd that when you have schools of different level, globs spend their time in L1 schools even as going once to a L3 would be enough. so i suggest that either they don't waste their time in lower schools when chances are high they catch a free slot in a higher one soon/there are already many glo...
- Sun Jan 01, 2006 9:12 pm
- Forum: General Discussions
- Topic: Popularity of the Game
- Replies: 22
- Views: 43294
there are native germans here
hi!
what's the url of your site? feel free to advertise and please don't forget to mention that although globulation2 is highly playable we can never have enough supporters.
and don't forget to list your article here!
greetings, Giszmo
what's the url of your site? feel free to advertise and please don't forget to mention that although globulation2 is highly playable we can never have enough supporters.
and don't forget to list your article here!
greetings, Giszmo
- Sun Dec 18, 2005 4:23 am
- Forum: Bugs
- Topic: Please use our bug-tracking at ysagoon!
- Replies: 1
- Views: 10343
- Sun Dec 18, 2005 4:02 am
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 33819
pro-areas
i see areas need an improvement, but i also see how all of them are pretty handy in some cases: guard : actually i often use this to attack, often to keep my warriors out of the way and barely to defend (massive attacks need warflags. guard-areas don't influence the warriors as long as they are allr...