hi
i put it here:
https://savannah.nongnu.org/bugs/index.php?24098
right now, color=position. don't know if this can easily be broken.
greetings, giszmo
Search found 262 matches
- Mon Aug 18, 2008 11:18 pm
- Forum: Feature Requests
- Topic: Random Starting Locations
- Replies: 5
- Views: 12872
- Mon Aug 18, 2008 11:11 pm
- Forum: Feature Requests
- Topic: Changing apearance of farmable land
- Replies: 8
- Views: 18393
Re: Changing apearance of farmable land
there has been progress in that you can switch on/off a fertility gradient from within the game. as there are clear signs of when a player knows of this and when not this would make for good triggers for a tutorial mode: http://cofundos.org/project.php?id=47 if an inn is being built at 20 paces from...
- Mon Aug 18, 2008 11:06 pm
- Forum: Feature Requests
- Topic: Salt
- Replies: 10
- Views: 18672
Re: Salt
basically that's my paving area. i would not use the salt for all clearing as like you mentioned clearing could also mean to want to grow another resource there.
see http://globulation2.org/wiki/Wishlist#Paving_Areas for details
Greetings, Giszmo
see http://globulation2.org/wiki/Wishlist#Paving_Areas for details
Greetings, Giszmo
- Mon Aug 18, 2008 11:03 pm
- Forum: Feature Requests
- Topic: Full Control
- Replies: 7
- Views: 14225
Re: Full Control
hi i don't like what bradley did for beta4 but it is a priority control so you can set low medium or high priority to single buildings where all high prio buildings get workers first, then the med then the low prios. my idea is to make the worker count more into a kind of priority control such that ...
- Mon Aug 18, 2008 10:41 pm
- Forum: Feature Requests
- Topic: Micromanagement Due To Resources
- Replies: 4
- Views: 12635
Re: Micromanagement Due To Resources
you suggest two of my most favourite feature requests as you can find and support here:
http://cofundos.org/projects.php?tag=glob2
Greetings, Giszmo
http://cofundos.org/projects.php?tag=glob2
Greetings, Giszmo
- Sun Aug 10, 2008 8:46 pm
- Forum: Help
- Topic: Beta Globulation 2 version for Windows?
- Replies: 4
- Views: 11149
Re: Beta Globulation 2 version for Windows?
i'm not on windows but to me it looks like you have no scons available. try addressing the scons binary with its full qualified path. for the hg line you think produces suspicious output: if you do a "hg clone" you get an exact copy of the repository with the files updated to tip. the hg u...
- Tue Aug 05, 2008 10:17 pm
- Forum: Feature Requests
- Topic: Prestige: a new direction
- Replies: 1
- Views: 10320
Re: Prestige: a new direction
the basic idea of conversion now is that globs rather convert than die. fruits just bring in an extra aspect as globs rather eat more than less fruit. what i want to say is that your system would change that to the contrary by converting to a team that possibly can't feed an extra unit. maybe to a t...
- Tue Aug 05, 2008 10:07 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 54569
Re: Roads
i take that as a vote against roads that are placed explicitly . implicit roads would give nice effects: a trail from globs frequently passing and thus solidifying the ground would offer both a nice visual effect and a natural way to make globs prefer to use old trails. this would require to have gl...
- Tue Aug 05, 2008 9:07 pm
- Forum: Feature Requests
- Topic: Rocks must DIE
- Replies: 5
- Views: 11550
Re: Rocks must DIE
Hi guys what's this all about??? indestructible components are there to have indestructible walls for map designers. an option would be to have an extra barrier like high lands or canyons or so. who volunteers to do the grafix instead of shouting loud?? what's your proposal to solve your problem? wh...
- Sun Jul 20, 2008 2:51 pm
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 12505
Re: Worker AI
hi quinnteh as i have implemented a unit allocation system that in my eyes (i studied maths) is far better than the existing i would be interested in talking to you. the theory now: 1. if a unit that has the suiting resource on hands can reach the building needing it, take this. 2. if a unit with no...
- Sat Jul 19, 2008 8:05 pm
- Forum: Help
- Topic: Help for yog
- Replies: 3
- Views: 9810
Re: Help for yog
what's your version of glob2? leo@Nemo:/data2/stuff/Inetpub/wwwroot/spiel$ glob2 --version Settings::load("preferences.txt") : error, can't open file. Globulation 2 - 0.9.3 Compiled on May 20 2008 at 01:23:49 Compiled with SDL version 1.2.12 Linked with SDL version 1.2.12 Featuring : * Map...
- Sat Jul 19, 2008 8:02 pm
- Forum: Help
- Topic: Problems installing
- Replies: 2
- Views: 9052
Re: Problems installing
forgot to ask:
can you tell us what system you are at. maybe boost is not available for it??
can you tell us what system you are at. maybe boost is not available for it??
- Nemo:~# uname -a
Linux Nemo 2.6.22-2-amd64 #1 SMP Thu Aug 30 23:43:59 UTC 2007 x86_64 GNU/Linux
- Sat Jul 19, 2008 7:54 pm
- Forum: Help
- Topic: Problems installing
- Replies: 2
- Views: 9052
Re: Problems installing
Nemo:~# apt-cache search libboost-thread libboost-thread-dev - portable C++ multi-threading libboost-thread1.34.1 - portable C++ multi-threading libboost-thread1.35-dev - portable C++ multi-threading libboost-thread1.35.0 - portable C++ multi-threading Nemo:~# apt-get install libboost-thread1.34.1 ...
- Sat Jun 14, 2008 5:29 pm
- Forum: Feature Requests
- Topic: Promote Alliance
- Replies: 2
- Views: 10876
Re: Promote Alliance
I think a really cool way to deepen game play would be to develop the alliance concept. /me is curious ... At present the only real point of the game is to wipe out all other players; the fruit thingy is strongly opposed by many players (not at all by me). Prestige is considered as somewhat random ...
- Sat Jun 14, 2008 4:06 pm
- Forum: Feature Requests
- Topic: New Globs
- Replies: 3
- Views: 10533
Re: New Globs
harg! it was melted plastic. my grafix card cooler almost fell out of my box. now i removed it and took an extra cooler for the housing that i never switched on and placed it directly under the grafix card. want to see pix? http://wiki.leowandersleb.de/images/c/c2/DustyCard.jpg http://wiki.leowander...