Search found 55 matches
- Tue Aug 29, 2006 4:18 pm
- Forum: Feature Requests
- Topic: Setting Priorities
- Replies: 3
- Views: 5536
- Tue Aug 29, 2006 4:16 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45421
- Sat Aug 26, 2006 11:07 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45421
- Fri Aug 25, 2006 2:00 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45421
- Wed Aug 23, 2006 10:52 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45421
- Wed Aug 23, 2006 12:45 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45421
Even though destroying workers is game winning in itself, buildings are *much* more vulnerable. Repairing a building is almost too difficult to ever be worth it. I would be inclined to go with level 2+ towers attack air, level 1 towers attack only ground, advanced towers gaining more range, and expl...
- Sat Aug 19, 2006 3:19 pm
- Forum: Feature Requests
- Topic: Cost of the swarm needs to be changed
- Replies: 18
- Views: 24540
- Sun Aug 13, 2006 11:09 am
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 31990
- Wed Aug 02, 2006 11:15 am
- Forum: Strategies
- Topic: Time to be evil!
- Replies: 9
- Views: 17977
Re: hey elvish
Yes, except that you don't see me on Gate 88 anymore, because there's no PPC Linux version of Gate 88. Sheesh...Donkyhotay wrote:Are you the same elvish pillager I occasionally see on gate88?
- Mon Jul 31, 2006 10:16 pm
- Forum: Feature Requests
- Topic: upradeing globs should take longer
- Replies: 16
- Views: 25776
- Mon Jul 31, 2006 10:11 pm
- Forum: Maps / Campaigns
- Topic: New Campaign
- Replies: 1
- Views: 13298
Re: New Campaign
I already own.Genixpro wrote:I almost feel like *gasp* making me own.
- Mon Jul 31, 2006 10:09 pm
- Forum: Strategies
- Topic: Time to be evil!
- Replies: 9
- Views: 17977
- Wed Jul 19, 2006 4:55 pm
- Forum: Ideas
- Topic: Construction Overwork
- Replies: 12
- Views: 19237
- Tue Jul 11, 2006 2:47 pm
- Forum: Help
- Topic: guiDisable(Globule) ignored?
- Replies: 4
- Views: 5444
The ML is more active. Few online games happen - they're about as frequent as forum posts, I think.Zol wrote:Maybe I'll try playing online (which seems to be the norm - if this quiet board is any indication).
also, I found this: http://globulation2.org/wiki/Resource_Algorithm
- Sun Jul 09, 2006 5:11 pm
- Forum: Help
- Topic: guiDisable(Globule) ignored?
- Replies: 4
- Views: 5444
Re: guiDisable(Globule) ignored?
Incidentally, has anyone worked out the growth rules for trees, wheat, algae, papyrus? Doing long test runs on throwaway maps to try and get usable info is getting tedious. Worked out? No, we looked them up in the source. Trying to work them out would be almost as bad as reverse-engineering the who...