Search found 81 matches

by NoSpin
Tue Jul 29, 2008 5:28 am
Forum: Bugs
Topic: Micromanagement and Work Stoppage
Replies: 4
Views: 9308

Micromanagement and Work Stoppage

I am having a big problem with making sure certain jobs get done. In certain situations I find that workers will not complete certain buildings and will leave them sitting there. I am also making sure that the number of jobs does not exceed the number of workers. This problem, recently, may have to ...
by NoSpin
Fri Nov 03, 2006 9:18 am
Forum: Feature Requests
Topic: Changing apearance of farmable land
Replies: 8
Views: 17371

i didn't know that. Either way it is a little confusing. Also it is really annoying trying to farm where it will not grow. Some maps place wheat where it will not regrow and several times i was attempting to use farming techniques and spent a good two or three minutes watching to see if it is regrow...
by NoSpin
Wed Nov 01, 2006 7:54 pm
Forum: Feature Requests
Topic: Changing apearance of farmable land
Replies: 8
Views: 17371

Changing apearance of farmable land

It would really make the game easier to learn if we changed the apearance of all land within 15 squares of water. Just add a few shades of green to it so that all players can quickly determine where wheat and trees can and cannot grow.
by NoSpin
Wed Nov 01, 2006 7:51 pm
Forum: Feature Requests
Topic: Farm micromanagement
Replies: 11
Views: 23803

Another reason why i like it is when the workers find a new wheat source and i do not notice until they have almoste exhausted it. Now i must wait for it to regrow.
by NoSpin
Mon Oct 02, 2006 7:52 pm
Forum: Feature Requests
Topic: A unique approach to races.
Replies: 5
Views: 13935

Definatly, the time and resources should be affected. Also the hunger requirments as well maybe? This way you can create powerhouses but you would only have a few of them. This would lead to very interesting games. Maybe even allow changes durning the game. One thing that would definatly add to the ...
by NoSpin
Mon Sep 18, 2006 4:18 am
Forum: Help
Topic: Tutorial stopped
Replies: 9
Views: 12121

I had a similiar problem when I went through it. I do not remeber what the last step was. It is possible they asked me to do something and i was distracted and missed the message or just forgot what it was. Either way that tutorial is far too long to start over. There definatly needs to be a way to ...
by NoSpin
Fri Sep 15, 2006 4:06 am
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15783

it says

"sh:apt-get: command not found"
by NoSpin
Thu Sep 14, 2006 6:21 pm
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15783

I am running through the Compiling from released source code walkthrough on this page http://globulation2.org/wiki/Mingw_compilation I ran the last command ./bootstrap && ./configure && make and it told me I need to install autoconf. Where can I get autoconf at and how do I install i...
by NoSpin
Tue Sep 12, 2006 10:09 pm
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15783

That would be a much better way for me.... I just downloaded the program and i am now trying to do it that way... thanks

Brett
by NoSpin
Sat Sep 09, 2006 11:35 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45445

But is that person making it like a warehouse?
by NoSpin
Sat Sep 09, 2006 8:33 pm
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15783

Ok I found a linux box.. How do I compile in Linux?

Also how do I run it after the compile? I am a Linux newb.
by NoSpin
Sat Sep 09, 2006 8:25 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45445

As far as the towers being effective against warriors: I haven't upgraded in a bit so I may be missing that patch

What is magic attack? Is that the explorers attack?

Also you said Gizmo is working on the improved market? do you mean a warehouse like market?
by NoSpin
Sat Sep 09, 2006 5:41 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45445

it should take several warriors to take out a tower. In fact i think they are a little weak at the moment. Just because we have the triangle going on does not mean that a single lone warrior has to be able to take out a tower singlehandedly. No, Towers take up more room which means less towers can f...
by NoSpin
Fri Sep 01, 2006 7:08 am
Forum: Ideas
Topic: Compiling
Replies: 10
Views: 15783

Compiling

I am attempting to write a new ai for glob 2. What is the best way to compile this program, I am currently running XP with VC 2006. The source file apears to be VC 2003 and it doesnt convert well to 2006. Should I install 2003 on my computer or would Linux or Unix be the OS of choice? I have access ...
by NoSpin
Fri Sep 01, 2006 6:55 am
Forum: Bugs
Topic: possible problem with Reach To Infinity AI
Replies: 0
Views: 24508

possible problem with Reach To Infinity AI

I am not reporting a bug that I have seen while playing... I am reading the source code and I noticed something that I believe will cause problems for people running the game in other languages. I am currently following the directions for creating a new AI (http://globulation2.org/wiki/Making_An_AI_...