Search found 36 matches

by quinnteh
Sat Aug 09, 2008 11:18 am
Forum: Bugs
Topic: Micromanagement and Work Stoppage
Replies: 4
Views: 9033

Re: Micromanagement and Work Stoppage

So can somebody tell us how to pull beta 4 for modification/compilation in Windows? :)
by quinnteh
Fri Aug 08, 2008 4:16 pm
Forum: Help
Topic: Beta Globulation 2 version for Windows?
Replies: 4
Views: 9979

Re: Beta Globulation 2 version for Windows?

By the way, i did try copying the /bin folder into the glob2_source folder (from which I ran the scons mingw=true command) and that bin folder DID contain scons, but I still get the same problem.
by quinnteh
Fri Aug 08, 2008 4:14 pm
Forum: Help
Topic: Beta Globulation 2 version for Windows?
Replies: 4
Views: 9979

Re: Beta Globulation 2 version for Windows?

Speaking of glob2 for Windows, is the mingw compilation instructions up-to-date? I followed it to the letter but when i reached this step: To compile the latest code, run: cd glob2_source hg update -C tip i get this: 0 files updated, 0 files merged, 0 files removed, 0 files unresolved (which seemed ...
by quinnteh
Tue Aug 05, 2008 4:44 pm
Forum: Feature Requests
Topic: Rocks must DIE
Replies: 5
Views: 10454

Re: Rocks must DIE

I agree that this is a problem too. However making them fully destructible might cause problems when a map runs out of stone, but if we make them grow then it just won't make sense. Perhaps make them very slightly destructable, like up to 25 harvests before a tile of stone disappears? Then in some c...
by quinnteh
Mon Jul 21, 2008 8:07 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 52020

Re: Roads

I don't think it's a good idea to give players an easy way to constrict resource growth - what if they do that to the enemy resources? Then the enemy retaliates with the same thing? The game will become very messy. I do think it is a good idea for buildings to be able to be placed on resources thoug...
by quinnteh
Sat Jul 19, 2008 4:10 pm
Forum: General Discussions
Topic: Worker AI
Replies: 5
Views: 11371

Re: Worker AI

I am actually planning to use Glob2 as a testbed for my project in uni, which is about game AI. And this worker allocation problem seems to fit the description of the general problem I am trying to solve exactly. I'm trying to come up with a mechanism that will allow more efficient allocation of wor...