Search found 81 matches

by NoSpin
Sun Aug 27, 2006 9:11 pm
Forum: Feature Requests
Topic: A unique approach to races.
Replies: 5
Views: 13475

A unique approach to races.

One thing that really makes some games great is the ability to customize it. Quake had several great mods because of this. I have a good idea for races to be implemented and two different ways we could do it. Allow customization of races by players. Have a editing program that sets creates units for...
by NoSpin
Sat Aug 26, 2006 9:21 pm
Forum: Feature Requests
Topic: Explorers vs Warriors
Replies: 1
Views: 4787

Explorers vs Warriors

Is there any advantage to mixing explorers and warriors in your attack at level three? I think there should be. Maybe make explorers only be able to attack units (i know this has been suggested already) and also i think towers with at least one upgrade should decimate explorers. This way we have to ...
by NoSpin
Sat Aug 26, 2006 7:07 pm
Forum: General Discussions
Topic: Worker AI
Replies: 5
Views: 11127

Thanks
by NoSpin
Sat Aug 26, 2006 9:07 am
Forum: General Discussions
Topic: Worker AI
Replies: 5
Views: 11127

Worker AI

I am confused about how the AI works.... If i have more workers then assigned jobs what do the extra workers do? nothing? If I have a building that needs to be built and only one worker assigned but several extra workers with nothing else to do, will they help out or sit around and do nothing? Lets ...
by NoSpin
Sat Aug 26, 2006 9:01 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22289

Re: keep them seperate

I like the market as is, and voted yes because I think the warehouse should be added as a seperate building. I agree but I do want globs to prefer warehouses to resources when the warehouse is much closer. Since we will be assigning globs to fill the warehouse maybe allow globs to grab which ever i...
by NoSpin
Sat Aug 26, 2006 8:51 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51543

I have never heard of the word fastening before but I am adding it to my vocabulary. Yes unpaving must be possible. One thing though I am curious about... if they cost zero resources just time...... When you set areas out to be paved can units walk over them before they get paved? Another thought to...
by NoSpin
Sat Aug 26, 2006 8:47 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51543

Re: A different take

I like that... but one thing though I still want to have some way of preventing my buildings from becoming surrounded by trees or crops. So maybe they build it automatically but we can still build some ourselves where we deem nessisary. What if you included roads, but the user wouldn't build them? S...
by NoSpin
Fri Aug 25, 2006 5:17 pm
Forum: Feature Requests
Topic: New Units
Replies: 5
Views: 6391

Re: game needs new units

Thats cool, the abitar i mean. What about a building that makes both buildings and units invisible. I would even propose allowing that building for only one race. We would have to provide something equally cool for the other races but it would be like the elves in lord of the rings. In their village...
by NoSpin
Fri Aug 25, 2006 5:11 pm
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22289

Re: no

Ok for the rest of this post and for the poll.... Do you think we should have warehouses means both should we make a new building or expand the abilities of another building. So if you think the market should act as a warehouse please vote yes because that means you do want a warehouse you just want...
by NoSpin
Fri Aug 25, 2006 5:08 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51543

What are you talking about?

Making the fastening of the construction site obligatory? Please explain what you meant by this.

will a fastened area allow un-fasten? I do not understand what you meant by this.

Brett
by NoSpin
Fri Aug 25, 2006 5:04 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45259

Just because warriors can attack air doesnt mean they have to have an advantage against the air units. We could give them a weak air attack. Say they only do a few points of damage. Brett Bad idea, it would make the explorers ground attack pointless. Warriors have more hit points and would win in a ...
by NoSpin
Fri Aug 25, 2006 12:44 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22289

if it is import only then how do others export to you? if it is only import it would seem that there would be nothing to import.

Maybe we could also turn off import and export in the case that you only wanted to use it for storage?
by NoSpin
Fri Aug 25, 2006 12:19 am
Forum: Feature Requests
Topic: New Units
Replies: 5
Views: 6391

dune2 carry all? what do you mean?
Giszmo wrote:i like the unit variety as is. i'd even take the damage from the explorer and make it into a dune2-carry-all ;)
by NoSpin
Fri Aug 25, 2006 12:18 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22289

Re: ooops

So you want workers to grab resources from other market A and bring them to market B if market B has less of that resource?

Because that would really help. I am trying to make it easier to create farming areas that supply food to the whole city.

Brett
by NoSpin
Thu Aug 24, 2006 11:17 pm
Forum: Feature Requests
Topic: New Units
Replies: 5
Views: 6391

New Units

I would like to see a variety of attacking units in this game to deepen stratagy. If we had ranged units then walls could make them a very powerfull defender for example. I would like to hear some suggestions on new units does anyone have any ideas? How about archers who do good damage but are reall...