Search found 36 matches
- Sat Aug 09, 2008 11:18 am
- Forum: Bugs
- Topic: Micromanagement and Work Stoppage
- Replies: 4
- Views: 9254
Re: Micromanagement and Work Stoppage
So can somebody tell us how to pull beta 4 for modification/compilation in Windows?
- Fri Aug 08, 2008 4:16 pm
- Forum: Help
- Topic: Beta Globulation 2 version for Windows?
- Replies: 4
- Views: 10183
Re: Beta Globulation 2 version for Windows?
By the way, i did try copying the /bin folder into the glob2_source folder (from which I ran the scons mingw=true command) and that bin folder DID contain scons, but I still get the same problem.
- Fri Aug 08, 2008 4:14 pm
- Forum: Help
- Topic: Beta Globulation 2 version for Windows?
- Replies: 4
- Views: 10183
Re: Beta Globulation 2 version for Windows?
Speaking of glob2 for Windows, is the mingw compilation instructions up-to-date? I followed it to the letter but when i reached this step: To compile the latest code, run: cd glob2_source hg update -C tip i get this: 0 files updated, 0 files merged, 0 files removed, 0 files unresolved (which seemed ...
- Tue Aug 05, 2008 4:44 pm
- Forum: Feature Requests
- Topic: Rocks must DIE
- Replies: 5
- Views: 10667
Re: Rocks must DIE
I agree that this is a problem too. However making them fully destructible might cause problems when a map runs out of stone, but if we make them grow then it just won't make sense. Perhaps make them very slightly destructable, like up to 25 harvests before a tile of stone disappears? Then in some c...
- Mon Jul 21, 2008 8:07 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 52431
Re: Roads
I don't think it's a good idea to give players an easy way to constrict resource growth - what if they do that to the enemy resources? Then the enemy retaliates with the same thing? The game will become very messy. I do think it is a good idea for buildings to be able to be placed on resources thoug...
- Sat Jul 19, 2008 4:10 pm
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 11556
Re: Worker AI
I am actually planning to use Glob2 as a testbed for my project in uni, which is about game AI. And this worker allocation problem seems to fit the description of the general problem I am trying to solve exactly. I'm trying to come up with a mechanism that will allow more efficient allocation of wor...