Search found 157 matches

by Zenfur
Sun May 16, 2010 8:58 pm
Forum: Maps / Campaigns
Topic: Piranha
Replies: 6
Views: 13432

Re: Piranha

Hey migi, we've just played an enjoyable game on your map ^^. That was a good work making this map. Tip: don't relase map with 2,3,4 players, just with 4. If somebody likes to play 1v1 - 2 places will leave empty ;]
by Zenfur
Sat May 15, 2010 4:21 pm
Forum: Maps / Campaigns
Topic: The Invention (Campaign)
Replies: 4
Views: 9679

Re: The Invention (Campaign)

how is the progress?
by Zenfur
Sat May 15, 2010 4:18 pm
Forum: Maps / Campaigns
Topic: Maps by Zenfur ت
Replies: 26
Views: 67954

Re: Maps by Zenfur ت

Important annoucement: I am going to publish mappackage after few tests of the maps and publish them with changed names: Every map will contain string of it's name + "e[x]" where [x] is a number of edition. I am doing so because of lack of synchronisation. In this way I'll post the maps on...
by Zenfur
Sat May 15, 2010 2:14 pm
Forum: Maps / Campaigns
Topic: Advanced tutorial (Planned Campaign)
Replies: 10
Views: 17801

Re: Advanced tutorial (Planned Campaign)

pejsek: so may you come on the irc?
important thing: I wonder if we shall start it with SGSL or wait till USL
by Zenfur
Mon Mar 29, 2010 4:54 pm
Forum: Feedback
Topic: Music
Replies: 6
Views: 13516

Re: Music

interesting if he would be still interested...
by Zenfur
Mon Mar 29, 2010 12:01 pm
Forum: Maps / Campaigns
Topic: The Invention (Campaign)
Replies: 4
Views: 9679

Re: The Invention (Campaign)

Sure, I can help you :) but WHAT could I do? If you need ideas then I sure can help you... Erm... I meant help with ideas for scenarios :P I've just played your camp., couldn't before. It's very cool ^^ but after all I have some tips: * use more "space" commands in storyline, I wasn't qui...
by Zenfur
Sun Mar 28, 2010 12:13 am
Forum: Ideas
Topic: Sound Design/SFX
Replies: 9
Views: 31245

Re: Sound Design/SFX

Any progress? 2 years past... still around here?
by Zenfur
Fri Mar 26, 2010 10:12 pm
Forum: General Discussions
Topic: Using WinterDryads terrain+FOW as the default?
Replies: 19
Views: 36364

Re: Using WinterDryads terrain+FOW as the default?

btw: http://img46.imageshack.us/img46/4057/completesetresource2009.jpg aren't the submerged algaes suitting better? and about coulours etc: maybe let's do also day+night (changing smoothly), what would mean overlaying one dark layer in screen combining it wouldn't change game mechanics, but it would...
by Zenfur
Thu Mar 25, 2010 7:55 pm
Forum: General Discussions
Topic: Idea list discussion - from Feedback
Replies: 1
Views: 7255

Re: Idea list discussion - from Feedback

1) a) totally b)paving area is enough but yes if http://glob2.uservoice.com/forums/4988-globulation-2/suggestions/70592-earth including my latest comment c) totally d) totally d*) - I'd like also dangerous water - sea or sth... where you just can't swim. e)with more uses as here: http://globulation2...
by Zenfur
Mon Mar 22, 2010 11:33 am
Forum: Maps / Campaigns
Topic: Advanced tutorial (Planned Campaign)
Replies: 10
Views: 17801

Re: Advanced tutorial (Planned Campaign)

Things to add: I'd also add what are conditions to make the ground fertilied and what makes resources to grow :) (http://globulation2.org/wiki/Resource_Algorithm) I'd also mention about line and square building possibility :) 1b - not only warriors 1g - one more value attracts globules - if inn is u...
by Zenfur
Sun Mar 21, 2010 8:34 pm
Forum: Maps / Campaigns
Topic: Fruit Conquerors (Campaign)
Replies: 21
Views: 67487

Re: EDIT: Fruit Conquerors (Campaign)

Well... difficult question, I've asked on the irc: "<zenfur> "Well, sorry I have just one question again: If USL is released, will SGSL be useless? I mean won't it work anymore or will the new version still able to scripting with SGSL?" good question nickTime, Giszmo you know the answ...
by Zenfur
Sun Mar 21, 2010 6:34 pm
Forum: Maps / Campaigns
Topic: The Great War (Campaign) 7/10 scenarios
Replies: 19
Views: 28952

Re: The Great War (Campaign) 7/10 scenarios

No point in building school over there imho, this how I walk through this scenario quickly is: build some warriors and quickly take algae pool, cover it all with walls with no access, later you can make a little hole and put guarding warriors to let for enemies loose workers ^^ - warriors or turrets...
by Zenfur
Sun Mar 21, 2010 6:25 pm
Forum: Maps / Campaigns
Topic: Fruit Conquerors (Campaign)
Replies: 21
Views: 67487

Re: Fruit Theft (Campaign)

As far as I remember they are allied to everyone and they are scripted to be alive forever - it's to don't show "You won!" when I don't want, but at the moment I wish to. They are just for me to be sure that it won't happen, I don't know if it would. They are not allied to Ted and Ned, be...
by Zenfur
Sun Mar 21, 2010 6:19 pm
Forum: Maps / Campaigns
Topic: Advanced tutorial (Planned Campaign)
Replies: 10
Views: 17801

Re: Advanced tutorial (Planned Campaign)

I may try in October make advanced tutorial... with some basic strategies, and shortcuts. It can prevent noob asks for experienced players. Anyone have some suggestions or offer to help? List of things that I should include in advanced tutorial (help me with this): - farming, fertility... etc, - so...
by Zenfur
Sun Mar 21, 2010 5:40 pm
Forum: Maps / Campaigns
Topic: Fruit Conquerors (Campaign)
Replies: 21
Views: 67487

Re: Fruit Theft (Campaign)

Hi Zenfur, who are the purple guys in fourth mission? If I am not mistaken, they are not mentioned anywhere. As far as I remember they are allied to everyone and they are scripted to be alive forever - it's to don't show "You won!" when I don't want, but at the moment I wish to. They are ...