Search found 81 matches
- Sun Aug 27, 2006 9:11 pm
- Forum: Feature Requests
- Topic: A unique approach to races.
- Replies: 5
- Views: 13607
A unique approach to races.
One thing that really makes some games great is the ability to customize it. Quake had several great mods because of this. I have a good idea for races to be implemented and two different ways we could do it. Allow customization of races by players. Have a editing program that sets creates units for...
- Sat Aug 26, 2006 9:21 pm
- Forum: Feature Requests
- Topic: Explorers vs Warriors
- Replies: 1
- Views: 4792
Explorers vs Warriors
Is there any advantage to mixing explorers and warriors in your attack at level three? I think there should be. Maybe make explorers only be able to attack units (i know this has been suggested already) and also i think towers with at least one upgrade should decimate explorers. This way we have to ...
- Sat Aug 26, 2006 7:07 pm
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 11279
- Sat Aug 26, 2006 9:07 am
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 11279
Worker AI
I am confused about how the AI works.... If i have more workers then assigned jobs what do the extra workers do? nothing? If I have a building that needs to be built and only one worker assigned but several extra workers with nothing else to do, will they help out or sit around and do nothing? Lets ...
- Sat Aug 26, 2006 9:01 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22337
Re: keep them seperate
I like the market as is, and voted yes because I think the warehouse should be added as a seperate building. I agree but I do want globs to prefer warehouses to resources when the warehouse is much closer. Since we will be assigning globs to fill the warehouse maybe allow globs to grab which ever i...
- Sat Aug 26, 2006 8:51 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51866
I have never heard of the word fastening before but I am adding it to my vocabulary. Yes unpaving must be possible. One thing though I am curious about... if they cost zero resources just time...... When you set areas out to be paved can units walk over them before they get paved? Another thought to...
- Sat Aug 26, 2006 8:47 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51866
Re: A different take
I like that... but one thing though I still want to have some way of preventing my buildings from becoming surrounded by trees or crops. So maybe they build it automatically but we can still build some ourselves where we deem nessisary. What if you included roads, but the user wouldn't build them? S...
- Fri Aug 25, 2006 5:17 pm
- Forum: Feature Requests
- Topic: New Units
- Replies: 5
- Views: 6398
Re: game needs new units
Thats cool, the abitar i mean. What about a building that makes both buildings and units invisible. I would even propose allowing that building for only one race. We would have to provide something equally cool for the other races but it would be like the elves in lord of the rings. In their village...
- Fri Aug 25, 2006 5:11 pm
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22337
Re: no
Ok for the rest of this post and for the poll.... Do you think we should have warehouses means both should we make a new building or expand the abilities of another building. So if you think the market should act as a warehouse please vote yes because that means you do want a warehouse you just want...
- Fri Aug 25, 2006 5:08 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51866
- Fri Aug 25, 2006 5:04 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45319
Just because warriors can attack air doesnt mean they have to have an advantage against the air units. We could give them a weak air attack. Say they only do a few points of damage. Brett Bad idea, it would make the explorers ground attack pointless. Warriors have more hit points and would win in a ...
- Fri Aug 25, 2006 12:44 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22337
- Fri Aug 25, 2006 12:19 am
- Forum: Feature Requests
- Topic: New Units
- Replies: 5
- Views: 6398
- Fri Aug 25, 2006 12:18 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22337
Re: ooops
So you want workers to grab resources from other market A and bring them to market B if market B has less of that resource?
Because that would really help. I am trying to make it easier to create farming areas that supply food to the whole city.
Brett
Because that would really help. I am trying to make it easier to create farming areas that supply food to the whole city.
Brett
- Thu Aug 24, 2006 11:17 pm
- Forum: Feature Requests
- Topic: New Units
- Replies: 5
- Views: 6398
New Units
I would like to see a variety of attacking units in this game to deepen stratagy. If we had ranged units then walls could make them a very powerfull defender for example. I would like to hear some suggestions on new units does anyone have any ideas? How about archers who do good damage but are reall...