Search found 81 matches

by NoSpin
Thu Aug 31, 2006 3:43 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

where did you see it in the wish list?
by NoSpin
Thu Aug 31, 2006 12:52 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

Ok and where do I submit my changes? Out of curiousity who decides on whether or not it is removed?
by NoSpin
Thu Aug 31, 2006 12:20 am
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

If I code it.... it will be the code that everyone plays? Even the other coders do not like roads?
by NoSpin
Wed Aug 30, 2006 10:05 pm
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31372

No I am thinking of Warcraft 1 I just never remeber building any. It has been a long time I guess I just blanked that part out.
by NoSpin
Wed Aug 30, 2006 10:02 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

Who makes the final decision on whether or not it gets it the current version?
by NoSpin
Tue Aug 29, 2006 4:26 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

I say we can build them ourselves, they cannot be upgraded, and they do both: increase speed and decrease hunger costs.
by NoSpin
Tue Aug 29, 2006 4:24 pm
Forum: Feature Requests
Topic: Roads
Replies: 39
Views: 51553

What is everyone's vote on roads?

1. Yes we should be able to build them.

2. Yes the workers should build them automatically and we cannot control where they go.

3. No roads


Also what do the roads do?

1. Increases speed

2. Decreases hunger costs


And can roads be upgraded?
by NoSpin
Mon Aug 28, 2006 6:34 pm
Forum: Feature Requests
Topic: Generally Agreed Upon Ideas
Replies: 2
Views: 5723

How about level three schools can train you to level 4 you just need to go into the school three times or it takes three times as long. I do not think anyone intended on requiring three buildings.
by NoSpin
Mon Aug 28, 2006 3:37 pm
Forum: Feature Requests
Topic: for discussion: remove the area's
Replies: 17
Views: 31372

Donkyhotay wrote: I dont' know if anyone remembers warcraft1 but in that game you had to build roads to build up the city. If you didn't pave roads you couldn't build.
I never built roads in warcraft 1. Are you sure you are not mixing games?
by NoSpin
Mon Aug 28, 2006 3:31 pm
Forum: Feature Requests
Topic: Simple changes that might deepen strategy
Replies: 45
Views: 45260

right now is there any advantage to mixing explorers and warriors in your attack? Or is it better to use only one of them?
by NoSpin
Mon Aug 28, 2006 3:28 pm
Forum: Feature Requests
Topic: Farm micromanagement
Replies: 11
Views: 23297

Farm micromanagement

I find farming to be too much micromanagement. I noticed that when I team up with a AI the AI sets the farming as soon as any explorer sees new resources. This is cool. A few ideas..... Maybe create some generic AI that requires human assistance (ie they wont build new things, just farm, explore, or...
by NoSpin
Mon Aug 28, 2006 3:19 pm
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22290

Hmm... i like the realism of the non global warehouses. I see your point it is not a big use without it being global. How about workers are able to carry more resources when they pick it up from a warehouse (because the warehouse puts it in boxes or something). Lets say they can carry double the nor...
by NoSpin
Mon Aug 28, 2006 5:10 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22290

Well there is three advantages. The main advantage is if the distance is very long the worker needs some way of dropping the resource off while he eats. Two we can move stones into the warehouse making room for more buildings Three we can harvest a full field of resources that we are not ready to us...
by NoSpin
Mon Aug 28, 2006 3:58 am
Forum: Feature Requests
Topic: Setting Priorities
Replies: 3
Views: 5521

Setting Priorities

There is often one job that is much more important then the rest and when you workers are overworked I really would like to be able to set a priority flag on certain jobs. I know some other people know what i mean here. maybe have a check box in every building that gives work on that building priori...
by NoSpin
Mon Aug 28, 2006 3:53 am
Forum: Feature Requests
Topic: Warehouses
Replies: 23
Views: 22290

Yeah I agree. That is the purpose of the warehouse