Search found 81 matches
- Thu Aug 31, 2006 3:43 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Thu Aug 31, 2006 12:52 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Thu Aug 31, 2006 12:20 am
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Wed Aug 30, 2006 10:05 pm
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 31372
- Wed Aug 30, 2006 10:02 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Tue Aug 29, 2006 4:26 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Tue Aug 29, 2006 4:24 pm
- Forum: Feature Requests
- Topic: Roads
- Replies: 39
- Views: 51553
- Mon Aug 28, 2006 6:34 pm
- Forum: Feature Requests
- Topic: Generally Agreed Upon Ideas
- Replies: 2
- Views: 5723
- Mon Aug 28, 2006 3:37 pm
- Forum: Feature Requests
- Topic: for discussion: remove the area's
- Replies: 17
- Views: 31372
- Mon Aug 28, 2006 3:31 pm
- Forum: Feature Requests
- Topic: Simple changes that might deepen strategy
- Replies: 45
- Views: 45260
- Mon Aug 28, 2006 3:28 pm
- Forum: Feature Requests
- Topic: Farm micromanagement
- Replies: 11
- Views: 23297
Farm micromanagement
I find farming to be too much micromanagement. I noticed that when I team up with a AI the AI sets the farming as soon as any explorer sees new resources. This is cool. A few ideas..... Maybe create some generic AI that requires human assistance (ie they wont build new things, just farm, explore, or...
- Mon Aug 28, 2006 3:19 pm
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22290
Hmm... i like the realism of the non global warehouses. I see your point it is not a big use without it being global. How about workers are able to carry more resources when they pick it up from a warehouse (because the warehouse puts it in boxes or something). Lets say they can carry double the nor...
- Mon Aug 28, 2006 5:10 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22290
Well there is three advantages. The main advantage is if the distance is very long the worker needs some way of dropping the resource off while he eats. Two we can move stones into the warehouse making room for more buildings Three we can harvest a full field of resources that we are not ready to us...
- Mon Aug 28, 2006 3:58 am
- Forum: Feature Requests
- Topic: Setting Priorities
- Replies: 3
- Views: 5521
Setting Priorities
There is often one job that is much more important then the rest and when you workers are overworked I really would like to be able to set a priority flag on certain jobs. I know some other people know what i mean here. maybe have a check box in every building that gives work on that building priori...
- Mon Aug 28, 2006 3:53 am
- Forum: Feature Requests
- Topic: Warehouses
- Replies: 23
- Views: 22290