Depends what type of addon, maps, sounds, or features.
Globulation 2 doesn't support feature addons. You have add your code directly to the Globulation 2 source code.
The other two (sound and maps) are in ~/.glob2/ on linux, or c:\program files\globulation 2\ on windows xp.
Search found 61 matches
- Thu Sep 11, 2008 10:50 pm
- Forum: General Discussions
- Topic: Add-Ons - Where?
- Replies: 5
- Views: 9831
- Wed Sep 10, 2008 9:00 pm
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 11929
Re: need help trying to compile with Visual Studio
You should be able to remove the directory at C:\Python25\scons and the menu option (if any).
- Sun Sep 07, 2008 12:48 am
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 11929
Re: need help trying to compile with Visual Studio
The output above suggests that the VSC compiler is the one being used (not mingw). I ran into this when I tried VSC once too. You need to uninstall everything and remove the paths from the PATH environment variable, restart the comp, then run it again. MinGW should not be giving you any errors relat...
- Thu Sep 04, 2008 9:35 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 17663
Re: mingw compilation problem
Everything you need is in the zip file. If it can't find something, either the zip file was unpacked incorrectly, or the install isn't corrrect. I've run through the guide and it appears to still be current (apart from port audio missing which I'll fix later on).
- Thu Sep 04, 2008 8:44 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 17663
Re: mingw compilation problem
Well as I've said before, it's designed for C:\. Scripts point at C:\. And I'm not reinstalling my OS on G:\ to make it compatible sorry.
If its not a windows specific compilation wanted, you could always download ubuntu, debian, mandriva, opensuse etc etc etc and dual boot. Would be a lot easier.
If its not a windows specific compilation wanted, you could always download ubuntu, debian, mandriva, opensuse etc etc etc and dual boot. Would be a lot easier.
- Wed Sep 03, 2008 9:02 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 17663
Re: mingw compilation problem
I have a copy of the MinGW on the computer I'm writing this from. And it runs without any problems. You might try uninstall everything, and follow the guide (Which at quick glance looks up-to-date) from top to bottom, without any variation (exact paths, exact commands, dont jump ahead). Then let me ...
- Sun Aug 31, 2008 10:05 pm
- Forum: General Discussions
- Topic: Globulation2 on LGDB
- Replies: 5
- Views: 10903
Re: Globulation2 on LGDB
Welcome aboard DDR.
And thank you XOIE for such an awesome site. One of the most feature filled and nicely designed linux gaming sites I've seen in a long time.
Keep up the good work.
And thank you XOIE for such an awesome site. One of the most feature filled and nicely designed linux gaming sites I've seen in a long time.
Keep up the good work.
- Tue Aug 26, 2008 11:12 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 17663
Re: mingw compilation problem
You're using the command on the MinGW compilation guide to untar them, or doing it manually?
It should place the files in C:\msys\1.0\local and C:\msys\1.0\bin that are needed for compilation.
(pm me an IM so we can talk in real time or pop onto the IRC channel)
It should place the files in C:\msys\1.0\local and C:\msys\1.0\bin that are needed for compilation.
(pm me an IM so we can talk in real time or pop onto the IRC channel)
- Mon Aug 25, 2008 10:27 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 17663
Re: mingw compilation problem
The MinGW installation and use is very path specific (C:\). If you have a different drive (in your case G:\), then you'll have to edit quite a few config paths (/bin/scons and SConstruct are the only ones that comes to mind, but I believe there is at least one more place. As for the prerequisites, i...
- Tue Aug 19, 2008 8:58 am
- Forum: Feature Requests
- Topic: Salt
- Replies: 10
- Views: 17696
Re: Salt
It's not implemented yet. These types of details would probably be worked out eventually if this idea goes ahead. The problem as you stated is they can't be removed easily. If your units attack the ground, instead of enemy units, its a big problem. I guess a system where you have to maintain a close...
- Sat Aug 09, 2008 10:03 pm
- Forum: Bugs
- Topic: Micromanagement and Work Stoppage
- Replies: 4
- Views: 9276
- Wed Jul 30, 2008 6:49 am
- Forum: Bugs
- Topic: Micromanagement and Work Stoppage
- Replies: 4
- Views: 9276
Re: Micromanagement and Work Stoppage
Guess what..... beta 4 has just what you need :D It includes new priority controls, which arn't fancy, but effective. They assign workers to a high priority job before a medium, before a low. You can change the priority in the building setting screen. Maybe in beta 5 we might see preset priorities. ...
- Sun Jul 20, 2008 10:53 am
- Forum: General Discussions
- Topic: Worker AI
- Replies: 5
- Views: 11582
Re: Worker AI
quinnteh, thanks for your interest. Please refer to the private message I have sent to you. It details some steps to get started.
- Sun Jul 20, 2008 10:52 am
- Forum: Help
- Topic: Help for yog
- Replies: 3
- Views: 8920
Re: Help for yog
I should point out that several distrobutions still have packages dating back to the alpha days (~6 months ago). When you run 'glob2 --version' as Giszmo pointed out, make sure the first digits read something like 0.9.x. If you have 0.8.x, those server are no longer active, shutdown months ago. You ...
- Sat May 03, 2008 9:46 pm
- Forum: Feedback
- Topic: New Map Concept
- Replies: 3
- Views: 9692
Re: New Map Concept
Sounds like a fun map. If you're on Linux, try in /home/youname/.glob2/maps/ <- where saved ones go
If you're on Windows, try C:\Program Files\Globulation_2\maps\
Zip it, and attach it to this thread. I'll be happy to take a look
If you're on Windows, try C:\Program Files\Globulation_2\maps\
Zip it, and attach it to this thread. I'll be happy to take a look