Search found 36 matches
- Wed Sep 03, 2008 7:37 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 18476
Re: mingw compilation problem
Sigh it seems like we never bump into each other on IRC so I'll just go on here. Anyway I still don't get why it can detect the SDL stuff, zlib.h, and the boost stuff, but can't detect everything else. When everything is in the same place. I presume it looks for those stuff in the /local/include fol...
- Wed Sep 03, 2008 9:10 am
- Forum: General Discussions
- Topic: World background story?
- Replies: 8
- Views: 14308
Re: World background story?
Yea that might be the page I was talking about.
I like yours more than what I've read from there though Twisted technological visions ftw
I like yours more than what I've read from there though Twisted technological visions ftw
- Tue Sep 02, 2008 9:48 pm
- Forum: Bugs
- Topic: need help trying to compile with Visual Studio
- Replies: 5
- Views: 12587
need help trying to compile with Visual Studio
What exactly do these lines in sdl_config.h do? /* Make sure that this isn't included by Visual C++ */ #ifdef _MSC_VER #error You should copy include/SDL_config.h.default to include/SDL_config.h #endif Firstly, I don't understand what is meant by "#error You should copy include/SDL_config.h.def...
- Sat Aug 30, 2008 3:58 pm
- Forum: General Discussions
- Topic: World background story?
- Replies: 8
- Views: 14308
Re: World background story?
As far as I know (though I'm probably not the best person to answer) there isn't yet an official backstory/universe to the game. But I have seen in some archives (forgot where) some discussion about this, could be in the wiki somewhere, and a lot of the suggestions there seem to be about making glob...
- Tue Aug 26, 2008 1:09 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 18476
Re: mingw compilation problem
I see... I actually did both but somehow the 2 folders ended up in my user directory. So I've just manually copied them over to the location you said, still getting the same outputs though. I'm getting on IRC now.
- Tue Aug 26, 2008 10:16 am
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 18476
Re: mingw compilation problem
Don't worry about the path stuff, that's already been fixed by reinstalling everything and using C:\, I thought I would just share it to prevent anybody from making the same mistake. As for the tarball, so you mean that step is simply about unzipping those prerequisites to make them available? Assum...
- Mon Aug 25, 2008 4:16 pm
- Forum: Feature Requests
- Topic: Random Starting Locations
- Replies: 5
- Views: 12591
Re: Random Starting Locations
That's acceptable... you'll find out eventually anyway. And in this game it's not as easy as most other RTS games to send out a scouting unit as you can't guarantee the outcome of trying it here.
- Mon Aug 25, 2008 3:37 pm
- Forum: Bugs
- Topic: mingw compilation problem
- Replies: 13
- Views: 18476
mingw compilation problem
Hi all, I'm running Windows XP so I had to compile using mingw. Some time before this I couldn't even get scons to work, but it works now, problem solved by installing in C:\ rather than G:\ (I thought I meant to install in my actual OS drive). Now I have a new problem: YeeQin@YEEQIN ~/glob2_source ...
- Sun Aug 24, 2008 10:02 am
- Forum: Feature Requests
- Topic: Random Starting Locations
- Replies: 5
- Views: 12591
Re: Random Starting Locations
I suppose because the colors are already made to decide the starting location, implementing random starting locations is not as straightforward as it may have seemed (but still not too hard). So how about letting players set random colours? You will be given a random colour, and the colour you get w...
- Sun Aug 24, 2008 10:00 am
- Forum: Feature Requests
- Topic: Changing apearance of farmable land
- Replies: 8
- Views: 18056
Re: Changing apearance of farmable land
What is so hard about using that same gradient to apply the colour green to a tile? It will probably look better too, tiles that are very far inland will have a desert-like appearance.
- Sun Aug 24, 2008 9:57 am
- Forum: Feature Requests
- Topic: Minimum and Maximum Workers
- Replies: 4
- Views: 11093
Re: Minimum and Maximum Workers
Actually I think this is great. Everything will have by default a minimum of 0, and you can increase it as necessary. Also, if you have increased a certain building's minimum to above 0, that minimum will not be inherited by the next building of that type that you build, as is the case with the maxi...
- Sun Aug 24, 2008 9:54 am
- Forum: Feature Requests
- Topic: Micromanagement Due To Resources
- Replies: 4
- Views: 12365
Re: Micromanagement Due To Resources
Yes it would definitely make sense to be able to place a building over some resources and make the workers assigned to the construction clear the area first. So we will need to make construction areas have 2 stages, the first is the clearing stage and the second is the building stage, and we should ...
- Sun Aug 24, 2008 9:48 am
- Forum: Feature Requests
- Topic: Converting Enemy Units
- Replies: 4
- Views: 11800
Re: Converting Enemy Units
How far into the game exactly did your units start converting? Are you sure you had enough unoccupied inns to accommodate all your hungry units?
- Sun Aug 24, 2008 9:46 am
- Forum: Feature Requests
- Topic: Full Control
- Replies: 7
- Views: 13909
Re: Full Control
I think what he meant is, the units will still have their 'default' behaviour based on the tasks assigned, like it currently is, but if you click on a unit you can issue an order that will override the default behaviour until the manually assigned task is fulfilled. Is this what you meant?
- Sat Aug 23, 2008 4:17 pm
- Forum: General Discussions
- Topic: Globulation2 on LGDB
- Replies: 5
- Views: 11602
Re: Globulation2 on LGDB
Hi there, Thanks for that. Anything that can increase the player base is awesome :) I've checked out the page and it seems to me (being relatively new to glob2 myself) like your description is pretty accurate, just not sure about the genre. I'm not sure if there's a better genre for it, but it just ...