Search found 26 matches
- Mon Jul 10, 2006 1:52 am
- Forum: Ideas
- Topic: Anyone who changes the code should join the mailing list
- Replies: 0
- Views: 27224
Anyone who changes the code should join the mailing list
I'm just saying that I've examined the cvs logs for various files, and theres several people changing our code, but who i've never seen on the development mailing list. Nct has being trying to get in contact with them on the mailing list, apparrently tracking down allot of bugs that they caused.
- Sat Jul 08, 2006 7:01 pm
- Forum: Strategies
- Topic: Joey Campaign #6
- Replies: 14
- Views: 119881
- Sat Jul 08, 2006 6:29 pm
- Forum: Ideas
- Topic: Nicowar - stupid behavior?
- Replies: 3
- Views: 11317
- Sat Jul 08, 2006 5:11 am
- Forum: Ideas
- Topic: Nicowar - stupid behavior?
- Replies: 3
- Views: 11317
- Thu Jan 19, 2006 5:48 am
- Forum: Tournaments!
- Topic: The first ever Globulation 2 Tournament!!!!
- Replies: 17
- Views: 26979
- Thu Jan 19, 2006 5:36 am
- Forum: Tournaments!
- Topic: The first ever Globulation 2 Tournament!!!!
- Replies: 17
- Views: 26979
The first ever Globulation 2 Tournament!!!!
I think we should host a Globulation 2 tournament at 1.0. Certainly it will require plenty of planning, but by the time 1.0 arrives, we should be ready to start it off with a bang to rapidly increase interest in the game. And as well, hosting a pre 1.0 tournament would encourage net usage and find r...
- Tue Jan 10, 2006 3:20 am
- Forum: Strategies
- Topic: Levels needed
- Replies: 11
- Views: 23569
- Mon Dec 19, 2005 6:21 pm
- Forum: Strategies
- Topic: GrowFast Strategy
- Replies: 4
- Views: 13997
GrowFast Strategy
Well, heres my strategy that has allowed me to win every netgame i played on. First of all, put 5 workers an every swarm, and maintian that number throughout the match. Get an explorer or two, and place an exploration flag right over your first swarm, set it to maximum radius. This flag will give yo...
- Sun Dec 18, 2005 4:31 am
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15842
Re: problems with globulation2
This function, why do we want a complete destination, why don't we make the globs check the gradient every time as they go, because that is a matter of polling exactly 4 positions to know where to go ... ! Polling 8 directions, actually, globs can move diaganolly. I'm not overly knowledgable on glo...
- Sun Dec 18, 2005 4:29 am
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15842
We just made an improvement to the gradient calculation a couple of weeks ago, saving 30%, andrew thought it was all that could be done. So.. how much did you manage to shave off? (It doens't say in your speed report). Also, on non opengl machines, SDL does take up allot of proccessing time, its bee...
- Sun Dec 18, 2005 4:25 am
- Forum: Ideas
- Topic: problems with globulation2
- Replies: 7
- Views: 15842
Re: problems with globulation2
But as a final remark, the code is not in too good a shape. There is hardly any documentation or comments, which makes it hard to figure out what certain portions of the code do. And some programming practices are making it also difficult to read just the code: who can read this: Sint32 ticksToWait...